This tutorial is about one interesting technique in Modo which I discovered during my researches with modularity and procedural modeling. With it, you can create a lot of generic things in a short amount of time. I had a lot of fun with it during my work and also a lot of pain during creating this tutorial. Hope you'll…
New tutorial release from 3dmotive 3dmotive has just released a new video tutorial hosted by Galen Davis (Darkmaster). Galen walks through the process of sculpting a high resolution mesh, baking texture maps, and finally creating the texture using Quixel's dDo. You can read more about it and watch the full video here.
Heyy guys! I could really do with some help, or a up to date tutorial on the steps to compile a custom model for tf2, from exporting the smd all the way to using the model, all tutorials I have used have either been wrong, not worked, or really old. Many thanks Kiwi
hi guys I am new to this forum and I've been 3d modeling for 2 months, i tried to learn from tutorials on youtube but most of the tutorials that I've found don't teach you the theory behind it (if there is any). English is not my first language, please excuse the typing errors
Hello everyone I'm trying the Quixel suite and I see the new dDo is way different than the legacy dDo and I can't find tutorials like what you did for dDo and nDo2 (youtube breakdown series) , now in the suite everything is different and I can't do anything , so any guide/tutorials ?
Hey there, as a beginner using megascans in combination with Unreal Engine i thoroughly enjoyed this tutorial https://www.youtube.com/watch?v=ATX7kmET4zE Eoin O'Broin goes through the tutorial a bit too quick for me, and so I was wondering if the Unreal project he creates is available to download? Thanks in advance, coryoso
dreamco: i go through that exact shader in the first transport tutorial, this one uses pretty much exactly the same setup : ) (still relatively simple) I might do some more tutorials on mroe complex modo materials in the future though : )
Ok thankyou very much to everyone , may be I followed an old tutorial on zapplink and older zbrush version? in the tutorial asks to pass throught aprojection , while instead in the steps you posted above there is no zprojection passage so I can skip that?
Considering the complexity of the program, they still have a way to go on the training materials. They've been working hard on it, though. Right now tutorials on procedural rigging and procedural UV mapping basically don't exist. But they are supposed to be releasing a set of rigging tutorials next month.
Yeah, no problem. They worked really well. You can always adjust the intensity or smooth it out. The textures are part of the project files from here: http://www.thegnomonworkshop.com/store/products/tutorials/vmo01/. Also, read this: http://www.philipk.net/tutorials/modular_rocks/modular_rocks.html