ZeroBiit The script automatically calculates the angle face and aligns the vertex of the normal. Cylindrical, spherical shapes do not require calculations. This script does not have such a function to control the process. It is necessary to select the faces and apply the script.
I have a feature request in for this option. Until then I wrote a Script that does it called Bolundary Bevel that is part of my Topology Scripts collection: http://pushingpoints.com/v2/pushing-points-topology-scripts-for-modo/
You could do this in script. There may already be one out there - check scriptspot.com , or Neil Blevins' blur script packs, I recall his having material editing / management scripts in them. Or write one yourself :)
Links to the actual script seem to be down, and I cannot seem to build the script from the github page (VS errors, and googling doesn't really help). Anyone perhaps have the actual script or a installer (for max2013)? Or if I am missing it, a working link.
UPDATE 2: * Now if you render with a selection you'll get a single gradient for the selection instead of one per object. UPDATE 1: * Saves your options when you open and close the dialog. * Spinner for padding and selecting UV channel * Optional Output path * Shows progress bar while rendering * Due to a max bug, I added a…
I've been developing a mel script to make it easier to create/assign/interact with hlsl and cgfx shaders in maya. Linking lights, changing light colors, making sure you have the correct .mll's loaded - providing an easier interface for managing lights. I made this originally for my fellow production artists at work - so…
MENTAL RAY PROGRAMMER CIS VANCOUVER Responsibilities: Reporting to the Head of 3D and Technology, the Mental Ray Programmer will be responsible for the creation and support of Mental Ray shaders and associated support technology. Production support of artists and package-specific scripting will also be part of the…
Hey guys, the copyToMax.bat file doesn't fully work for me, it's not copying a bunch of scripts anywhere into my 3ds Max folder. As a result the character, model and toolbox scripts don't open up at all. Could anyone tell me where these scripts need placing so I can do it manually? Cheers!
Well, I think there are two issues here: one is that you can still use this as a portfolio piece and distribute it at the same time (whether for sale or not). In fact, it's likely that making it available in one way or another will get you far more attention than just sticking it on your site. The second is that selling…
It works for me in 2016.5. And also in 2017. Whoever made that script is really terrible at writing installation instructions. Is your script in the right location? Mine works in this location: C:\Users\{your name})\Documents\maya\{version}\prefs\scripts