@optinium i love how he looks like a adorable sad puppy! the forehead looks flat, maybe a volume or perspective issue? Here is my handpainted work for Memory Trees. Her name is Ava, nice to meet all of you~ Thread here: http://polycount.com/discussion/174859/memory-trees-forget-me-not#latest
Lovely work guys, always an inspirational thread :) Dropping in some handpainted art I did. Personal Work. Ratchet, from the Ratchet and Clank games. Based on a line sketch by Joe Madureira. 1024 x 1024 textures, diffuse only, no light. High-res breakdowns and 3D View: https://www.artstation.com/artwork/nN4a9
Everyone is posting great stuff as usual! I've been working on this little observatory environment. There's lots of polishing I still want to do on all the organic stuff. I'm going to be redesigning the wings on the telescope part so it looks less tacked on. I'm also going to add a bit more detail to the trees. Additional…
The tree model and leaf texture looks stunning! My only critique would be that the leaves don't look like they are part of the tree. It looks very much like the leaves were just plopped ontop instead of placed in a way that makes it look part of the tree. I hope that explanation worked, its a difficult one to phrase.Have a…
So glad to see people still posting in here! There's some unbelievably inspiring stuff here, makes me wish my job involved more handpainted texturing :D I'm impressed with the range of styles, as well. I thought I'd join in the fun and post some of my own stuff. I'll link to most of it, so I don't clog up the thread:…
Hello Jesse! Your wood texture already looks great, it reminds me of the legend of zelda: the wind waker, which has a similar handpainted texture style! But there's one thing you should keep an eye on, and that's the highlights. Make sure to keep in mind where the light is coming from, like from the upper left corner.…
Hey Guys, I'm totally new to this community, this is my first post here. Hope you enjoy :) This is a hand-painted robot I made using 3ds max, substance painter, Quixel suit and V-ray. You can see the full project's details in my Artstation and Behance Pages. Any comments or critiques are highly welcomed :)
Finished up another Quake II item. I tried to go for a plastic material for this one. I'm not sure if it reads like that, or if it simply looks less detailed than the other ones. :s Polycount thread: http://polycount.com/discussion/201331/wendys-hand-painted-material-practice More images on my Artstation:…
[THIS POST HAS BEEN MODERATED TO IMPROVE PAGE SPEED. PLEASE READ THE OP] Grimoire prop that I have been working on for the last week in preparation for my riot contest stuff. Happy with how it turned out and learned a lot. Concept Link - https://www.artstation.com/artwork/bK3ro…
A small diorama to put some of the tiling textures I made to use. Thread here, although it is quite sparse, mostly WIPs of the dirt and grass textures, along with a gif: http://polycount.com/discussion/187949/uberrens-tiling-texture-practice-2 More screenshots and a video can be found on my artstation:…