That's funny Johny. Excuse me If I'm blurring the guidelines of your thread somewhat : Whilst working on pre-rendered cinematics using shave & a haircut procedural hair plug-in for maya: EA producer: "Wow, that looks amazing. Can we get that working in game too?" Me: EA producer to press: "We use our own proprietary face…
Re: Hands and feet / lack of references. I'll see if I can get my hands on some stable references. Without getting too far off topic, does anyone recommend (or recommend against) 3d.sk? Seems like a valuable resource for a reasonable price. @Johny: Thanks a ton- a very informative read. :} Re: Writing I think Smirnoffka…
as neox just asked me about post fx stuff, the basic operation for image filtering is "convolution". basically the output for each pixel is a weighted sum of its neighbors and self. imagine 3x3 weights & offsets with the middle pixel being the one we process. different values yield different results, e.g if we do 1/9 as…
Nice! I'll preface this with the fact that you did a nice job already! If the alterations below are minor it's because the work you've done here is pretty solid. The textures are yummy, the light and colors are pleasant and in line with the reference, the rubble is beautifully scattered on the ground. Clever choice of…
You can dedicate the old PC to a Storage Area Netowork and or Network Attached storage for networking between your systems and different OSes, for Web development, Testing different OSes and applications on it using VMs(Ya I think I got it now that no one here ever heard of VMware so I'll stop bringing that into this…
I think you've been here long enough to know the answer to whether the degree will be helpful and what will get you a job. Benefits of degree; Meet like minded people Networking with pros (depending on school) Living independently The large sum of money you spend on it could possibly be a motivational factor, "if I don't…
[ QUOTE ] why would they do that? .. so only one would be held responsible of any claims favored to silicon knights? [/ QUOTE ] No, so that a separate company won't use licensing money for anything but support for the engine the money is being paid out for. It would be one thing if Epic said, pay our license fee, and you…
I don't want to take anything away from Guild Hall, but their program seems a bit light-weight from a 4 year school perspective. (the sample they have up has their semesters with only 9 or 10 credit hours. Not enough to be a "full time student" legally) If you don't have a family, I would take consider an easy-ish degree…
Right, thats what Im getting at. The old days of being able to paint the diffuse first, then do the spec, and subsequent maps as an after thought are dead. (unless your making something thats meant for low end system specs: i phone, Ds etc.) Good materials are about the sum result of the associated maps. chrome for example…
Hello... Maybe if everyone's inspiration is everyone else... everyone rubs off a little bit on everyone else, until almost everyone does the same type of thing? +1 Art direction is key to shaping how a game looks, and yet the final result is a sum total of the parts (story to concept to lighting). There's a lot of grim and…