I would try and do night lighting on this. Might work out pretty well, Soft light blue for the dominant light and then make some torches and scatter them around and use them to control the composition (or what ever lightsource you feel is applicable) This way you can do nice soft fill lights into the shadows to get them to…
@Konras: Yeah 3dMax modifiers are quirky, one of the reasons why I don't use it. I can only recommend doing it as the last step to avoid those mess-ups. Edit normals in maya is also not that great (and by that I mean downright horrible). @Eduardo: Firstly, Mudbox, Zbrush and xNormal have nothing to do with it, since those…
Hello, My name is Adriano Portugal, Danarogon online. I'm the concept artist, graphic designer and leader of a small team that is currently developing a sci-fi horror mod for SOMA named DARK SIDE, which is heavily inspired by the classic Silent Hill games and the original Alien movie. We are trying our best to set the bar…
I need a 3D animated model of a boy who looks sort of like this: http://tsgk.captainn.net/sheets/snes/ghoulpatrol_profiles_sheet.png . It doesn't have to be exact, in fact I'd prefer it to be different though still retain enough features (like the 3D glasses) to be recognizable with that character. It will be used in a…
That looks lovely sofar. I went to Olympia a couple of weeks ago and saw the marble sculpture "Hermes of praxiteles". It seems like it would be good to look at for this project because of the s shaped bodyshape and materials. Good luck finishing it :)
Great stuff sofar. Just keep at it! :) Do some basics once in awhile as well, I recommend doing this one every now and then: https://s-media-cache-ak0.pinimg.com/736x/23/08/32/230832de29ff2ce9ae6d0b8956ebbedc.jpg
Here's an update on what I got sofar. Spent some time UVing and now I'm just starting the normal mapping process. Here are some quick renders with maya software. Critiques and comments muchly appreciated, as always.
Clothing sketch... sofar.... I actually kinda like it... but then again... I never really make clothes for my "monsters" soooo I'm a little inexperienced Suggestions are very welcome a little suggestion sketch is even better BTW, he/they reside in the sewers
In my experience those rocky textures from examples like those are repeating like hell and nothing helps to cover/hide it. For some reason SD is not quite comfortable to make anything bigger than 4x4 meters . And they are always missing something. Proper dirt/twigs/moss/twigs accumulation which both SD and Alchemist often…
Riding the skytrain everyday commuting to work, I have plenty of time to take in my surroundings. I was having trouble thinking of another portfolio piece until during another commute it just hit me, lol. So here's what I've got sofar! Currently sitting at 400k. Downres and bake later.