Hey everyone! Long time lurker, first time poster. Been meaning to start posting on polycount for a while now, so here it goes! I'm a student in the new Bachelor's Degree at the NAD Centre in Montreal. I just finished up a project for uni this week that used a texture and UV workflow I've never used before. My teacher said…
Project Description: VFX Work on a Low/Mid Budget Science-Fiction Comedy Television Series entering post-production. Premise: When two robbers, friends with a troubled history, break into a house they discover that the tenants are actually aliens in disguise as humans. The spear tip of an invasion of earth! But over the…
Intro: We here at Leatharian Studios are looking for several dedicated and experienced team members in the 3D Art, Animation, and Concept Art departments. If you have skills in any of these areas and are interested in working on a highly organized and professional team, then read on to discover more about the job and the…
Starboard Games
LLC is hiring! We are a highly professional and
friendly Indie game studio looking for talented and dedicated people to join us
on our exciting projects. You may find
out more about us at: http://starboardgamesllc.com/ and http://www.int-game.net/ If you are looking for a fun-loving team
with mature,…
Greetings Creatives! Here's a brand new looping track that might sound cool under the menus for a sci-fi game. Maybe something industrial that takes place in space: "RUSTY HULLS IN ORBIT" You can listen to it here: https://soundimage.org/wp-content/uploads/2026/06/Rusty-Hulls-in-Orbit.ogg And download it here:…
take the text off... having a warning about the primary function of a tool actually written on the tool doesn't make any sense at all... my lamp has a warning on it that says if I turn it on it will illuminate the surrounding area... it doesnt make it sci fi by any means necessary... the only thing it comes close to is…
Hello everyone!My name is Martin and I am an experienced part-time game developer from Slovakia and the creator of the upcoming game Deep Space Downfall. I would like to introduce you to this project, and if you're interested ask for your help in bringing it to reality. A clarification before you start readingAfter you…
[ QUOTE ] Actually, why did they get shut down? [/ QUOTE ] Because Sci-Fi bought SG1 from Showtime. SG1 was slotted into the Friday schedule in FarScape's 9pm slot, pushing FarScape to 10pm. That caused viewership for FarScape to drop a bit. Additionally, FarScape's budget continued to rise as they added more exotic…
The problem with this scene is nothing looks like it belongs together in forum or color. Each asset by its self is nice but when together everything breaks down and it becomes obvious that none of the pieces belong with each other. The 2 different wall pieces, 3 different pillars and floor are all extremely different. All…