Glam Rock Lumberjack: Re-presented Much Higher Resolution on here >>> artstation.com/artwork/vXG6a I produced this character during my time at university. It was Inspired by drag race and the iconic glam rock movement in the UK during the 1970s. The character was a little adventurous and understandably not to everyone's…
I totally agree with Mighty, it also helps to keep each rock an island unto itself so you don't have to spend a bunch of time ironing out the waves caused by sculpting on other rocks, like what you see at the bottom with the long flat stones. It also helps provide crisp edges around your stones so they look like rocks set…
Really nice work on the painting. I like the texture. I do agree with the points the dudealan has raised. I do believe that it would tile a bit repetitively with your current rock placement. My only crit is that your grass blades seem to have quite a deep gradient, giving the impression that they have reasonable 'height'.…
Hm, the first thing I notice is the colours are very solid. For instance, if you blur your eyes, all you see is aqua and grey. This could be fixed with some better lighting. You could also try vertex painting, to get colour variation in the rocks. what would look great if is you managed to get a darker rock colour where it…
Hey Lan, Good to see progress. The rocks are looking a little bit like crumpled newspaper at the moment. From the concept, I can see you are going for a very organic, craggy rock look. But, to me, rock cracks generally have a more simple flow than what you have here. I would highly recommend having some details cutting…
http://www.digg.com/gaming_news/Must_see...ter_look_better A digg article with about a thousand diggs. Wasn't this a polycounter's entry for the Blizz competition?
This is rescaled to roughly DS resolution - you'll definitely want a larger texture for the rocks. Perhaps it's a good idea to have a single viewport resized to approximately 256x192, with the VP rendering set to mimic the DS. What I meant about moving the vertices, is to make the floating trims actually float a bit - have…
You know, I'm actually really impressed by the way that desert has started out looking - very nice so far. If I had an initial critique/suggestion, it would be that I think your sense of scale is confusing. Following the sand texture to the left, it looks like I could run over and jump close to the top of the rocks, but…
I decided to skip the ice cave for now and instead do a rock cave. I also did a paintover on my wireframe render to get some more feeling of the mood and also for fun. I'm currently working on the temple piece by piece. First up is a pillar with a lion as base, i'm planning to use it as one of the torch pillars in front of…
KWAN: Funny you should ask about my tilable roots texture process, because I have already made a short tutorial for it. sltrOlsson: This texture uses a different process than all the others. First of all, i mix 3 or 4 different rock pictures in photoshop, then I get this to tile horizontally and then i made the base normal…