Pav3d: sure thing mate. It's still the first sculpt I did the other day that was Zremeshed in order to be less CPU'vore. Here are the Zremeshed version that I work with on the global sculpt and the Dynamesh version without the polypaint. (Oh and I love the way you interpreted the concept in your own style by the way!)
Here is my finished version polypainted in Zbrush! I went through the texturing lowpoly with xnormals but it wasnt working with me too well.. I kept running into issues that were difficult to solve. I plan to do a full low poly with textures on a more simple model to get the workflow down.
A quick real-time low poly eyes shading test in Marmoset. The depth of the iris and pupil is controlled by parallax effect with a height map. Colors of the eyeball is just a basic polypaint baked from HP to LP as a texture in MT3. Rest of the details and material definition comes from Substance Painter later.
Thanks for new feedback and comments, here is my latest update with more details :D I made his mailbag a little bit bigger and put some placeholder mails in it.I think that my Highpoly is final. Now I have the choice between a rough polypaint version or making the lowpoly ...
Thank you for the advice - I see your point I will look into it and make a few changes. :) Also I was thinking of adding some greens in with the browns Yeah hand painting textures is a bit tough for me since this is the first time I'm doing this - i'm more used to image manipulation or polypainting
I was using zbrush+zapplink since it appeared first time, but it's a nuisance, nothing really good. To be always switching between the two apps is a pain in the ass . Adobe should make an application for 3d painting, that would be excellent. I recommend bodypaint as others, is the tool for painting i use mainly. You can…
Not inside marmoset, but you can try decimationmasker keeping polypaint or uvs if this is textured. Usually people just export hair as alembic files these days. Same with Unreal engine for instance. Might not be something for most game productions but for portfolio materiap for sure. Just look at the meerkat demo for ue4.…
Made the head a wee bit smaller and *tried* to fix her face. Fixed her hips as well. Thanks @Tits for the comments!=) Did up her tattoos and those tassels hanging from her arms Bonus pic today because i solved my shity polypaint issue:
@Fomori Thanks for the feedback! I agree, been trying to work on that issue. :/ @DWalker Yes!! that was the plan. @Aga22 thanks! Just postin more progress on this guy. Tried to work out the anatomy and gave a quick polypaint to figure out the final look. vray test with milky eyes anatomy studys
mhh... out of my head i know i had once one piece with 350k.. but then again most time the stuff is always around 20k and then gets turbo.... but if max cant handle it which could be.....maybe use zbrush polypaint and fill object and then export as an obj and use this to bake.....