Lead Game Designer Threewave Software is looking for a seeking sharp, ambitious, visionary Lead Game Designer to join our team. The ideal candidate will have at least 4-6+ years experience in game design. The Lead Game Designer is responsible for creating and maintaining the gameplay vision in support of the overall…
CVs to jobs@creative-assembly.com Full jobs page at http://creative-assembly.com/?page_id=10 LIGHTING ARTIST (Console) Position Overview: We are looking for an experienced and exceptionally skilled, highly motivated team-player with a proven track record in digital and/or analogue lighting. The right candidate will…
Pixologic Released ZBrush4 R3 ZBrush 4R3 not only implements various enhancements and polish to existing features, it also introduces major new features to dramatically expand your artistic possibilities. The following are some of the main features added: Advancements for FiberMesh Include: * Curve modifiers added to a…
Hey Shannon! Welcome to Polycount and thanks for posting your reel! I think you're off to a great start. But I do think you need to keep pushing and polishing, if possible. I know finding a job can be a time sensitive thing, and you may have a personal deadline you need to make, but there are a few things you can do that…
Latest Update: In an attempt to create a snowy scene for the first time this is what i've done. i'm trying to re-create the samurai scene from suckerpunch (film). So far i have all of the large blocked out pieces but no details yet. The main thing that i've done with this piece so far is the vertex shading. I've made use…
You're welcome :) Ah, yeah, I see
those steps now. I couldn't quite tell when I was looking at it
before. The main thing I was noticing was that the profile of the
hill was looking different from the reference image, like I show in
the image below with the thin red lines, which is great if you were wanting to do it that…
Hello Everyone,We are a team of two (C# Game-play Programmer, Cinematic Designer/Generalist) working on an independent cinematic story driven game. Currently we are focusing on prototyping the core features of the game in a short playable level, for which we really need to find [b]someone that could take care of rigging…
For 3dsmax, by the way. I'd like for this thread to become a how to rig for anyone interested in rigging that currently doesn't know how to or wants to learn. Since I never seen anyone post such a thread I thought this was a good idea. I have a very basic general idea of how to rig and I've rigged with bones and biped on…
Hi! My name is Josef and the leader of this project. Im a student, and i study Game Development,and i live in Sweden. Me and a friend are trying to make a game, but it difficult At the moment we are searching for people to help us, with our project/s. We want also to tell that the jobs are free at the moment, because we…
Yea I agree, they should of just strapped cameras to the actors heads while they acted and then paid animators to do their job. But according to them all animators hate facial animation... But it would of solved their problem, head movement and facial expressions match instead of being disjointed thanks to being recorded…