Dwarven Fortress Planning I have gathered some references on what i would like to do and will use them to influence my work and make sure that it fits in to a nice overall feel to my environment. I have a link to my moodboard here! . As i have not done much sculpting or any natural environment making (i have done a lot of…
For this project we had to create a 3D environment with a story behind it and put the final project into unreal. In my environment the islands are floating due to magic centered around the shrine in the middle of the center island.
For older version just save you painter file on Desktop or other location other then what you currently at, it will magically reduce the file size and just copy that back into the location you needed.
I was also going to mention the cloth/detached jaw. I'm ok with floating because of magic but jaw bones might be cool. Since it is a full face. Wouldn't take many polys either.
Pff shields. I'm going hardcore. I'm going to beat entire game without using shield, and just using magic!. And staff of course. After all. Mage without stick is not a mage.
Lovely progress and assets mate! Got a question about the ceiling, could you please explain how you achieved the effect of the torn pieces? Is it actual geo or some magic in the material setup?
Started modeling C. Doesn't look like C anymore. Oh wells... I added boar tusks. I'm thinking if I do a set the theme will be the skeleton of a wild magical boar
Lookin good, but you should do another pass on your hanging wires, the junction boxes and little details on the concept really add a lot. Take another peek and make some magic.
Im not sure why people expect that a tool that was released in a product (maya lt - august 28, 2013) after the release of maya proper (april 12, 2013) would magically make it into the build?
yeah i have the flick football! I like the menus and the game itself is pretty addictive! I'm new to iphones though, so everything is like magic to a luddite like me! :D