Wanted to give environmental modeling another shot in order to distract from the texture and baking tutorials I've been struggling to drag myself through. I found a nice landscape image sitting on my computer and used it as my reference. Also only gave myself a week to complete it, but the extra pressure didn't help very…
I used CS5 with the November UDK, and the RAWs were specifically for importing Landscape layers. So my guess is they're not supported anywhere else but there. :( I would also guess that .float files were added as a get-it-in quick feature, with minimal testing. Another thread about .float...…
Hey there guys, thought I would post some more WIP shots of how its going so far, been working on the exterior base that sits on the outside which will eventually link to the Interior. Also been working some more on the landscape, modelling some more vegetation, textures and decals here and there. Crits welcome
Also the material editor thumbnail may not always be the best representation for your textures, especially when dealing with Landscape UV coordinates. You could be looking at only a few pixels scaled up in that thumbnail. For the best representation, use the Base Color viewmode from the G-Buffer or just remove the…
i think you could try a landscape format, like the usual char skins are, would feel already more dynamic. in your first sketches you already started better using the space, but looks a bit pressed in the end with the logo/ text. and yea, with some more anatomy ref you will have an eaven cooler image! :)
I'm guessing private insurance, I got misdiagnosed with a terminal illness as a kid and my parents private insurance (they ran their own landscaping business) started grumbling about cancelling them. Recently, my mom's insurance from her hospital secretary job covered all the bills when my dad got cancer.
Hello friends, We'd like to share our latest work: - Purple Garden - All images of the collection: https://www.behance.net/gallery/101414223/Outdoor-Furniture-and-Landscape-Render-ArchViz Hope you like our work! Thank you so much! - Email: deerdesign.vn@gmail.com - Behance: www.behance.net/DEER_Design…
Im having a lot of issues with these placeholder textures. They look fine when zoomed in but when zoomed out for example the image below the texture starts getting really noisy. I even tried scaling the image properly but it didnt have an effect on this noisy look. In the mean time I will start building substance textures…
Hey, I've been working on an outdoor environment in UE4 as part of my final year uni project. The focus of this environment is a late iron age settlement, set in the Scottish Highlands. I still have a lot of work to do on this, especially on the landscape and foliage, but I would really appreciate any feedback on what I…
Hey, I'm really into creating landscapes and will be glad to create one for you for like 25 bucks(to pay the bills!). Let me know if you're interested! I've attached an example, it's only a rough draft but it's pretty interesting. Note: if you want a really intense terrain, it might be a little more, but no more than 50…