I also made handpainted plants & lowpoly rocks. Making realistic stuff is sometimes boring, that and some latest indie games gave me inspiration. Making rocks was fun because I started by making a huge one by following a tutorial found on polycount, then I cut each part into single rocks, then I made a few clusters with…
Yeah two years =\ was a pain in the arse doing my last characters textures, considering they were all handpainted > < Not sure what to do with nostrils, every time i do a face its the nostrils and eyes that get me. Yeah, I went to the University of Teesside in Middlesborough (finished right before fees tripled to 9k a year…
Nice! Immediately recognized the plaza. The UE4 shots appear a bit washed out though. Are you going to let UE4 do the shadows and some AO for you? Otherwise some handpainted shadow splats beneath those generators for instance would be great. I can feel a rush of nostalgia coming along already. Looking forward to your…
Well it's all just handpainted in photoshop, so no photorealistc textures were involved. && the lionhead doorknocker I just found a cool photo online and started sculpting in zbrush lol. Its just a highres so I never got a whole workflow on it, but I would have retopped it for a low res, baked maps with quixel/xNormal and…
Oh yeah, well I kept thinking about skyboxes, where the cube can actually fill the view at times. But reflection maps aren't so obvious. And handpainting is not hard, like you say, you can paint amazing things with the right set of hands. :) Just not the copy/paste kind of shortcut I think FAT_CAP was looking for.
yeah, I suppose I have only got to a certain stage with it and although my stuff is getting there, its just frustrating that i seem to have to start again after years doing smallish handpainted textures I suppose what bugs me most is that normal maps at least for heads and orgainc stuff have a tendency to look scruffy
sweet technique thanks! gonna look out for this in the future gumroad/udemy @maydream3d you can apply the same technique when you want to pop out edges and shadows when you do stylized handpainting for pbr you can use the technique when your editing your gloss/roughness map or even painting in micro-occlusion into the…
Hey Jens! I love the sketches! They bring a lot of character and story to some simple black lines! I think your scene or at least your tree looks a bit too smooth for this early blockout stage? Added to that a lot of the charm should come from the low poly in combo with the handpainted textures! Anyway im looking forward…
Well I decided to handpaint my textures . I've been photosourcing my textures for so long this should be interesting trying to establish a less photreal look. I started this one today, got a ways to go on it.I want at least two or three to vertex paint the ground with. I'm thinking This one, a grass one and stone one.…
exactly what iciban said, the artwork as a lot of colour on the windows, stickers on the lockers. and also i believe the ceiling is higher wich give the impression of space that your scene doesn't have at the moment. other than this i really like your work and I can't wait to see it finished.The handpainted textures are…