First of all awesome, its a Supra! Now for automotive work you model the car mid poly, I have never seen automotive work going through high and low poly. Due to the nature of car's curvature shifts and mostly flat areas. Usually you bake the mid poly car onto itself to get the required maps. Having said that vehicles that…
I've been using this Dell laptop build for a year, my employer bought it for me, it's been great. https://www.dell.com/en-us/shop/dell-laptops/alienware-x14-r2-gaming-laptop/spd/alienware-x14-r2-laptop Very lightweight & sleek. Good GPU for a mobile. Small screen, but easy to hook up to any hotel TV with HDMI. Keyboard is…
Thank you! I assume this one uses a flat plane for the window, but I got the idea. I’m using a thin box as the window and applied a Voronoi fracture for the broken parts. After creating a good glass material shader in Unreal, I can add an alpha texture like this in Substance Painter for more detailed effects. Thanks again…
Hey guys, There are so many people asking me about the process of making my Ellie fanart so I decided to do a making of for this character. This is just an overview, not an in-depth tutorial. I can't go into details for everything unfortunately due to time constraints. I'm sorry if you couldn't find the information you are…
Fictitious anatomy is just like real anatomy, as it does have to look functional, so in order to be able to make up anatomy on the fly you should study the real thing. I also agree that you should be looking at quadrupeds, but The biggest problem in my eyes right now is that the muscles are wobbly, look like pasted on top…
I just got back from the flick and thought it was terrific. The visual style translated to the screen a lot better than I thought it might. I'm seconding Mojo's comment about the arrangement, though - Marv's story was just so cool, it would have felt better as a finale (or maybe because Dwight's tale was a much more…
I love the work you've done on this, but the lighting is a disaster. You need to start from square one. There are areas that are just so flat and full bright, not sure what is going on with them. Your previous env shot. That tree in the middle....the leaves are full bright and there is no definition or shading. It's full…
hmm that is abit odd, how detailed is your turbosmooth? in terms of divisions... i know my way a little around max, but my main app is blender, to bad i didnt have your file and see if blender would bake out the norms with the same problems... the reason why i mention that is because in blender if i have a issue with…
Just dropping in to give some feedback. Still very busy so I can't join in again quite yet but hopefully soon. @Nathan3D Looks very good. The moss I feel seems a little stringy at parts. Would be cool to see a little more definition on the moss too as it's seems a little flat. What kind of reference did you use for the…
The front looks good... but here are some things to consider regarding the profile of the face: Male and female foreheads are actually pretty different. Male foreheads tend to slope back at an angle... where female foreheads are more flat. This actually makes some females have what looks like a huge forehead. The cheeks…