Reviving an old thread for some new exercise love. Would love to hear some feedback - the fight scene is still in blocking, will hopefully be all splined out by tomorrow morning, and the run is pretty close to finished (imo), but there is always room for improvement, so throw the suggestions out there! Blocked out fight:…
I pretty much hated the prequels but there were a few good scenes . * Podracing was pretty awesome * Obi-wan flying through the astroid field with Fett SR. trying to kill him * Swimming down to Jar Jar's home city ..pretty awesome especially the first time , also the huge creatures trying to eat the ship. * Obi-wan riding…
Yeah I gotta agree on the foliage. It looks really nice in motion and zooming in. Any time you stop it looks like some cool painterly concept art foliage. While it does have a little bit of WoW's flavor, I have to agree that it has it's own approach. I keep watching the gameplay trailer over and over watching for all of…
well it's like what you'd expect fighting a boss character should feel like! quite visceral, really. it was myself, rogue13, and fritzthecat taking turns... on the demo colossus i was the first one to actually figure out how to get up his thigh.. from there it wasn't as difficult to get all the way to the top and thrust my…
Try to texture map something NURBS and you'll immediately understand. Hard surface models in particular are really evil, as you can't use the implicit parametric UV because of all the fillet and trim and other surfaces. A complex model can consist of hundreds of these and some of them are just tiny strips and such. So the…
The tank needs some frosty glass and perhaps some light fog coming off of it to sell the cold/cryo concept. Maybe you can do some kind of positional frost where the bottom and top of the tank are nearly opaque with frost, but it's just clear enough in the middle to show the creature within. Also the lights along the…
Mark Dygert hit most of the PS cliffnotes -that 70% keep drawing pertains to quite alot especially when it comes to form recognition- which IMO comes in real handy when modeling. It's sort of a cyclical effect where one improves the other, when it comes to 2d/3d. As far as design goes- the best designers I've seen go…
hey i like your concept but i think there is still a lot you need to work on before you call this work done, the anatomy and flow are really lacking you should work out better ways for stuff to connect like the neck, the back looks liek someone took it to the microwave and the face lacks structure. in my opinion if you are…
So it has taken a bit of a turn since the first concept I've posted.. Tried a couple solutions to the back/wings and this is my favorite of them for a possible chinese myth-creature backside. Going to keep all the fins koi-like and give him a sort of mane as there are a lot of mythological creatures with this sort of…
To Mr. Walsingham. I'm going to send you a private message too, e-mail three, to give a link to my deviant art portfolio that shows a little of my character development, creature development, and environmental art. I also have dungeon designs I've drafted that i'd be willing to share once I refine the included place…