Yep, through the Skin Wrap modifier. AFAIK directly copy/pasting a skin on another mesh will work only if you just used the enveloppes to set the skin.
@Kwauhn thanks for the crit man! the thing is i use sketchup for modeling and it dont have an easy way to wrap textures! but i'll do it by hand! thanks again
Problem solved! Just needed a simple skin wrap modifier on the armor and it works perfectly.I can post photo examples if anyone else would benefit from this.
Hehe.. I planned on modeling one of these sometime soon. The silenced version with the leather wrapping, though ;) Looks good! The stock looks a little flimsy and curvy though?
Don't you guys have mipmap bleeding issues with tiled texture atlas ? Or is there some shader magic to precisely wrap textures ? Like a clamp at "subtexture" level ?