This level started out entirely in world machine and then I exaggerated some of the ravines in Photoshop to get the layout I wanted. WorldMachine definitely changes up the pipeline but I think It's well worth it. For instance, creating a map the same size as this test map for GuildWars 2 would take us months just to paint…
Another first ... Unreal water! I'm looking at this thinking, "It's a lot less blue than I anticipated, but then again in real life if you are up close to a fountain/pool, it isn't blue either ... it's transparent. I will likely adjust the color underneath and wait until the final lighting set up is done to worry about the…
Thanks daphz, for the levels curves idea, I'll probably end up using that a lot ;) Finished the UVs today and holy shit that took forever How does the layout look for the body? I plan on having two 1024x1024 maps and another smaller map for the weapons. The UVs on the right aren't the final layout yet. Trying to figure out…
There is nothing wrong with wanting to be the best :D That just translates to striving to be better... Indefinitely I would say this render is a lot better. By texturing the object you show you have a much better understanding of the game art pipeline. Though I would consider dropping those textures from 2048 to 1024. I…
It's not in terms of the size of the texture you are working with but how you have organised your UV islands. I haven't seen your UV layout but judging by your bakes you haven't made use of mirroring really well. By this I mean you really should only be UV mapping one half of the courier, one wing and probably one leg,…
Hey swayforce, sorry I had missed your reply to this thread. You need to use a horizontal strip layout cubemap in DDS-format. You can read up on the topic here. ATI's CubeMapGen is also nice and easy for converting between cubemap formats and layouts. Zypher> I haven't had a chance to try it in Maya 2011 yet. Will be…
the house isnt layed out logically really. given that you're phototexturing it i figure you'd want it to look right. Basically, you've made something that has the layout/fills the purpouse of something like a log cabin but built full-fledged house components onto it. For example the roof is more of a complex setup which…
Perhaps it's the posing and lighting, but I think the superhero female came out better than the other. There seems to be a severity in the contrast on the Egyptian (?) woman that makes her body read as kind of lumpy by comparison. Are both of these characters sharing the same texture layout? It looks like you could have…
My last post was probably too verbose, but I think this is what we're talking about with commercial art. This is entirely different than say making a painting that is trying to evoke an emotion; generally we are making things that become the property of a company so really they can do whatever they want and say whoever did…
Jay: Thanks for stopping by. We got a chance on MSN to talk about the progress on this so I won't respond on here as well. Anyways for everyone else. Here is one of the props i'm working on that goes with the environment / theme of everything. It's an RPG. I got the idea for the render layout from a tutorial I saw on…