Thank you @sacboi for the reply, I have done both hard surface and organic modelling and sculpting before but not tackled modelling a realistic CGI model of this type before with the organic shape and hard surface structure. I seem to find it is either too soft and looks flimsy or it isn't quite soft enough and even adding…
In modern game engines you can use tone mappers as a post process after rendering. These allow you to use more realistic lighting values in your scene. Without the tone mapper your image looks completely blown out, but after applying the effect you get a realistic image with the proper contrast you'd expect. There are…
@Uraani, thanks for the feedback! I was trying to stylize Bethany's figure into triangles but I don't think I pushed the stylization enough to make it believable and unified. Right now she is hanging in this weird realm between stylized and realistic. It's harder to do stylization then I previously thought. I'm not sure if…
Watch Chris Roberts tour the Manchester Foundry 42 Star Citizen studio http://www.incgamers.com/2014/01/watch-chris-roberts-tour-the-manchester-foundry-42-star-citizen-studio and high speed video recording in Tokyo at Shinjuku station. full video: 11min. 11sec. 720p 50fps [vv]77489382[/vv] And "Santani", 23-year-old girl…
It's a pretty dark scene so to look realistic would mean comping your family into a poorly lit photograph. If you're going for photorealism you should definitely take a real photo and try to copy it exactly. Nothing anyone tells you here will be helpful without a reference. We could all take a stab at what we think looks…
Yeah, i don't like the art style much myself. I like the water falls in one of the screens. It seems like some were going for a grittier, more realistic (and pixelated) art style while the other half of the texture/skin art looks painterly WoWish, with the models however not following that cartoony style... which makes it…
Thanks for your comments guys :) Yes I do, I stopped work on this model for a couple of months because I'm really busy, but when I have some time I'll pose it and I'll make a nice render I do it to have a more realistic character in my portfolio (the most of them are monsters and creatures) but is not a really realistic…
That is looking awesome Enix, keep up the good work. You may want to make the skin a little darker and the gums a bit redder. The whole thing looks a bit de-saturated at the moment so pushing the colors I mentioned may help that. As far as realistic texturing goes, I can't really help you but it looks pretty realistic how…
Hi ! I'm a french concept/2d artist currently looking for opportunities in the game and/or film industry. I do semi-realistic and realistic fantasy, contemporary characters as well as creatures concepts. I am looking to gain experience and reinforce my art skills in order to build a stronger portfolio. I'm ok with…
Hi everyone, Animator Needed:My name is Billy and i'm the Art Director for Kwest Studios. We are working on a spatial AR fitness concept, which includes a digital coach, and we're looking for some animation help! Skills we're looking for: - Experience with realistic humans (look + motion/realistic animation) - Mocap…