So much of that. I worked in a QA dept with 120 people, and just about all of them had higher aspirations for game development/ideas to make a game. I'd say out of all the people I met in the department, I'd say maybe 3 were actively working towards that at all. Having ideas just isn't enough, having money isn't enough,…
Hardly, the reason PC sales pale in comparison to consoles is because publishers have turned their focus away from it and invest that focus on consoles (mostly out of misplaced fear of piracy). That, in turn, draws attention away from the PC version, further diminishing its market share. It's a negative feedback loop. The…
yea like Jonas has said, its going to happen anywhere. with the advent of the internet it basically allows anyone to go into business for themselves, and unfortunately a lot of people who don't understand how to actually provide value to the world hop on board every day. Right now there is an epidemic of shotgun blast…
The toughest part is climbing the ladder. So far it has seemed, in my experience, the industry pushes back against you as you try to climb. Its bee a pretty difficult road, but there is absolutely light at the end of the tunnel. Hoping the senior years are much more comfortable as my career progresses. The instability is a…
Yeah but you miss the point here, if these issues are fixed in code(relatively small amount of work) then ALL assets require less work. So you're ALREADY spending time on stuff that is debatable as to weather or not its noticable. Its a completely valid viewpoint to think this whole issue isn't worth dealing with, its one…
The cage determines ray cast distance so there shouldn't be any issues of portions of your model interfering with other areas unless your cage is clipping into itself, so adding a plane is not necessary. Personally, I would recommend making your cage inside Maya. xNormal works fine and all but in my opinion it's just…
Those secret stars are a bit too secret! I would never have known about them if I didnt read about it online... Some of them are absurd to get, like waiting 2 hours for a very slow cloud to move across the level lol -.- And I really do not see how anyone can discover that star in the house by themselves... These secrets…
I agree it catches way too many people off guard, they should just disable it and give a progress bar instead. To explain it: That's the actual output of all the maps combined (same thing as running a "complete map). What it shows is a full render of the object, then based on your settings it saves out pieces of that…
[ QUOTE ] My friend and I are starting work on a Single-player UT2k4 modification. We're not too clear on the story but it's a futuristic cyberpocalypse type deal with a story we hope to develop further once we get a full team. [/ QUOTE ] Your manners in this request are good. You're simply asking for help, and that's what…
I was neither using burn and dodge nor using straight black and white, even I know that is amateur. Ill show you what I mean here: Also new clothing folds. Ignore the seaming at the seams right now, once it looks good I'll paint it out to blend in with the rest. The biggest problem I am having with the folds/creases right…