New Update, we reached 95k which means full voice acting! And we also posted this video as thanks. http://www.kickstarter.com/projects/jonaskaerlev/a-hat-in-time-3d-collect-a-thon-platformer/posts/501553 [ame=" https://www.youtube.com/watch?v=ainekLRaFQk"]A Hat in Time - Voice Acting Stretch Goal!! - YouTube[/ame] Finally…
Dude. I just fucked up. Uhhhh.... I thought those were links to separate steam keys, but the same copy of the bundle (like they do sometimes). Not three completely different bundles. Sent all three to my email. Immediately noticed my mistake. So, I hope it's cool to post the steam keys? The Binding of Isaac + Wrath of the…
I might release an life plan book called "Eat Less, Exercise More". Essentially you eat less and exercise more. seriously all in moderation and your fine. for refrence Im 95kg 6"5.
Some stuff I've been working on since last time: A bison man! I'm currently messing around with fur shells to make him all shaggy. First the Zbrush stuff: Here's the LP. He's somewhere around 9500 I think. Then I made this little robot for the 3D Motive contest: And some random Zbrush stuff made with polymeshes:
Thanks again guys :) Low poly done and I just need to pack to uvs. Sitting at 950 tris. I have never used UDK before so what should be the best way to bake this? I usually bake in Max. Handplane has been recommended few times here - would it work for this kind of job- never used that either so far.
Been million times : https://answers.unrealengine.com/questions/95423/lightmass-with-bad-shadow.html https://forums.unrealengine.com/showthread.php?8491-Baked-Lighting-Variation-Between-Static-Meshes http://www.worldofleveldesign.com/categories/udk/udk-lightmaps-03-how-to-fix-light-shadow-lightmap-bleeds-and-seams.php
And here is the log of the scene with out the water plance....both crash in PIE Log: Log file open, 10/19/11 10:23:01Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467DevConfig: GConfig::LoadFile associated file: ..\..\UDKGame\Config\UDKCompat.iniDevConfig: GConfig::Find has loaded file:…
I RSVP'd. Someone mentioned this on the Boston Indies list earlier in the week. Hope to see the lot of you there. I'll probably be wearing one of these. http://photos-e.ak.fbcdn.net/hphotos-ak-snc1/hs248.snc1/9533_157246806285_128945261285_3272894_8007264_n.jpg
wow....I am guessing from the vid,it means a new graphics card.Does anyone know the new graphics card this is possible with?Loving the destruction physics and cloth simulation.This is apex clothing,right? I think apex clothing is available in Maya.Will research more on this.Great vid.Probably simulation will work better…
http://www.polycount.com/forum/showthread.php?t=95386 I don't think there are any filters that will do what a polarizer will do to get just spec or "cavity". You'll have to do something more complex.