Awesome idea! I love Waterworld. The boat is what did it for me though. I actually modeled it for my demo reel a couple years ago: http://www.kerbywithane.com/cameron/artwork/1024/gallery/boat_1_H.jpg I like the borderlands look. Looking forward to seeing more!
Im taking it other people are free to still jump in on these challenges yeah? To be honest im still trying to get the bloody sword one finished :P Oh and another question, if we can come in on it, im taking it we can break the 1024 map into smaller maps?
Defer compression only prevents the texture getting compressed until you save the package. So your problem is most likely the DXT1 compression. Have you tried using a 1024 or 2048 texture yet? And can you post the UV layout and the actual diffuse texture?
I might have a go, I was thinking of making my character from Diablo 1; it's my chance to make a woman without boob armor or battle-heels. I might up my specs since there's no limit, 1024 diffuse and 2k triangles sounds good :)
Yes separate texture. Also with the shininess i would keep that in its own file for now. If a person is using that in engine usually that shininess texture is not so big. Like you might have a 1024* spec and a 256 shininess. So i'd keep it separate. HAI GUI!
I think low poly usually hovers in relms of 128 to 512 triangles, with 1024 triangles being for nice player models or bosses. Anything over that can have a normal map slapped on it and look like the million dollar man sh-wammmmaaaa ma ma ma
nice.. although the face looks a little too friendly imho. and the color of the clothes should be a little more greenish.. looks like black&white check out these images: http://www.hpwt.de/2Weltkrieg/Uniform.jpg http://www.mosnews.com/files/11263/020.jpg the boots look weird.
The main difference between Graphire and Intuos is the levels of pressure sensitivity, i.e. 512 vs 1024. As in twice as sensitive. The only way to appreciate it is to see for yourself, so if you're too poor, stick with Graphire and blissful ignorance. /jzero <-- went from UD-1212 to Intuous 2 (!!!!)
thanks for the feedback kaoticvisions you were spot on with the age range. i still need to have a play with the wrists, knees and pelvis to rework them for the animations. where do you think the problems will be in those areas? here's the unwrap of the character. this is at 512 resolution. the finished texture will be at…
I hope this helps :D stretching might occur but you should be able to move around verts so it won't look odd. Also i would say your tile should be 2:1 (ex:512X256) if not 4:1 (ex:1024 X 256)