With 3D shape at 100, the breadth slider hides because it has no effect: Normals are determined 100% by the 3D shape. We could run a broad curves filter on the 3D shape at that point. I'm not sure how useful the result would be. I must run an experiment and find out! I know what you mean about lopsidedness. I'm working on…
Could you happen to use Phsique? My Skin2Physique can convert the weighting you have already done. Then use my mirror_physique script, then convert back to Skin using the Skin2Physique tool. Skin2Physique Mirror Physique To answer your question directly. There's no function to get an array of selected vertices in skin, so…
scroll down to post number 6, you just setup your network like shown then add the lines at the end of the code. Also you should look up possible blendmodes, or whatever and include those in there, when i made an alpha shader i ended up having as many of the alpha modes as i could find as each situation required something…
sounds like good news. Ive done some investigation into papervision here at work, its pretty cool but not all that user friendly and does seem rather slow at 3D and slightly unstable on some systems. It looks like Roxik has the best flash 3D but he hasnt released his engine yet :/ ( http://roxik.com/ ) Reading what you…
There are allready mods that change the skins or change the weapons code but you always need to replace your files and then you cant play online anymore. I would so love to replace the models and put a big twist on it. @ Richard Kain Would be allready great if a contest includes that you need to put your entry into any…
That's going to be a losing battle if we're talking about triple A game dev with millions of bucks on the line and an untested code or an inexperienced team with a new engine. Simplistic view? It comes with the territory. Unlikely you'll hit your sweet spot shipping deadline if your studio's commited to normal 40 hr work…
[ QUOTE ] Anyway, where it turns screwy is when a company decides to use user-modded-content in their expansion packs; EULA might say they can do so, but morally they'd have to pay the modder, imo. [/ QUOTE ] Legally they would have to get the approval of the modder. That is, if the mod used any custom art assets or code…
First of all, thanks for taking the time to post here at Polycount. With all due respect, I hate the ribbon in AutoCAD and in 3ds Max. I don't see how it's any better than a standard menu bar. It comes across as very gimmicky. If it was similar to InDesign and Photoshop, where only the tool you select jumps out, it would…
VR standalone is pretty much in PS2-3 era of optimization. Number one reason of VR performance hit are the badly handled UI and Code. 100+ individual UI textures being called instead of atlased for example. As for 4k 8k, general guide is 2k for 3rd person and 4k for FPS. It gets interesting depending on company workflow…
Hi all, My brother and I are working on a small project, he is a musician and taking care of coding a few levels but when it comes to packaging we get this error: UATHelper: Packaging (Mac): LogWwiseSoundEngine: Display: Loading Wwise Sound Engine version 2022.1
UATHelper: Packaging (Mac): LogWwiseResourceLoader: Display:…