@FrankPolygon Thank you very much for the reply! Out of curiosity, what is the tool you're using to create the first boolean cutter? I've been attempting it using lattices but it doesn't come out quite right. Using Maya 2024 by the way.
@Thanez So I´ve tried to make every single step that you told me and I can´t figure it out how u made the boolean :s. I´ve had apply the intersection with ProBOOLEAN First I build the geo But I have this result: And what I want is what u had show me, I know that I just can select the loop and extrude. Support loops and…
.murder: this is ONE way you can do it. what i did was created the circular peice you see in your photo. then i cut it in half and mirrored it as an instance. then i simply selected the edges i wanted to extrude and extruded them. then i used a relax on all the verts. then finally i messed around w/an ffd or lattice for…
Grimm there is a problem with your approach, the surface is not perfectly round because of your topology. Put a high specular shader on that geometry and you will see the reflection breaks around the hole. In theory it shouldn't break at all then you know your cyclinder is perfect. A better approach is as follows: - Create…
yep Merging in the lowpoly I hope you mean, which I do as much as possible, if you mean in the highpoly, theres basically no reason to ever do that. Just.... No. If this is the case, you likely do not understand how to bake in Maya or Max, as all 3 have basically the same baking functionality and Max and Maya by default do…
So wait, what? You guys want to make another thread somewhere else where people model the same shape as a sub-d challenge? So the same point as this thread? And then, having two threads will somehow make things easier to find? If you guys want to try and do a weekly sub-d challenge that is cool, just keep it in this…
It is probably not the best idea to show super zoomed in pictures of details you are having problems modeling. It might be just me but I am struggling to even make out what your modeling nevermind help you with it, lol. IMO you should show a pic of the whole reference/model and maybe circle the parts you need help with.…
The workplane is a portable coordinate system. Say you want to place new geo on the side of your mech. Select one of the polygons on that side, hit the hotkey to move the workplane there, and now Modo behaves as though the workplane is the default grid. All new geo automatically orients to it. It's like the temp grids in…
I've had to deal with quite a few of these weird cylindrical machined bastards, they're actually kind of fun to work with when you have enough reference material to know 100% what you're modelling. One thing to keep in mind with these shapes though is that you must always keep them as simple as possible. Blockouts for…
Help plase. :/ Hello guys, I´m studing the trim and tile technique in environment art for games, so I´m modeling a kind of old pilar temple, the thing is that when we are modelling a unique object the bottom part of the model is use to merge with the attached objects, but when we are modeling tile stuff HOW does the bottom…