The easiest way is to move the assets from your old package to a new package. Sure, this might take a little time ... but it is the best way. Just select your assets --> right click --> move or rename. Type the new package name into the first field and you should be good to go. If the package does not exists UDK will make…
If I understand you correctly, this is pretty easy with script. The code below works on a viewport selection not on a Layer Explorer selection. It just clones all the object then puts them in new layers. A built in way would be to merge the max file into itself and turn off "Match Layers", but that option isn't doing…
2cat is right, you need to loop the selection. However, you can apply a single modifier (instance) to multiple objects, but I don't think that's his intention. I've gotten in the habit of not using $ when making tools for others. Instead I always operate on the selection. To fix your code, just use a variable to adjust the…
Hi all, So I've been wanting to know the best way to optimize texel size for characters. My goal is to create a realistic game character and I have an issue here where on Unwrap, the texel size across the face looks clean except for around the nose area. I've tried two things seperately: Smoothing and Soft selection. With…
Actually that's what the "$" is. It stands for the selected object. So "$.material" gives you the selected object's material, "$.pos" is the selected object's position, and so on. Now you'll be able to sleep easy tonight knowing there really is a selected object function.
What do the UVs look like in Max? Are they all welded, and all facing forward? What does a regular uv checker grid look like on the lowpoly (with letters and numbers, something like this: http://wiki.polycount.com/wiki/File:Uvrefmap_grid_small.jpg) A couple things to try: Make sure the verts aren't split: Vertex Weld…
last time i checked, there was still a bug that would select hidden objects if i did a select all. ideally, select all should only select objects that are not hidden. SP1 does not list any fix to this issue.
v.1.2.9 * Added: new Object Mode Constraint option in the settings. When editing an instance of an object, this will prevent selecting/editing of tiles that are not part of the object. * Changed: The Active selection key binding is now Shift+Enter. There is also a new key binding for the Object Edit mode (Enter). When you…
This filter has been replaced by a built-in feature: Right click on a layer and choose Create Mask with color selection. You can also apply the selection when you have a mask selected, through the effect icon (Color Selection).
Whoever invented this inventory system needs to be slapped in the fact with a pink rubber dildo... I NEED AMMO!!! *opens menu, selects ammo, selects give, closes sub menu, selects gun, selects equip, closes menu* DEAD.... Jesus...