generally it's very nice looking already. very close to the concept. any plan to do some thing to the roof details? i think the roof in the concept has more interesting shape. anyway. well done!
Hey all, Will be joining in the fun! Hopefully I will be able to ride it out to the end. Started a concept and collected a few pieces of inspiration work. Software: 3DSmax Unreal Engine 4 Photoshop Substance Designer Substance Painter Zbrush Xnormal
Start of a new project. Done a breakdown and gathered some reference images. I am not going to make this exactly 1:1, I want a bit of freedom :) Hope to start the blockout in CE3 tomorrow. Gonna try and blast through this project, hopefully will have updates every night. Scene Breakdown Reference Board
Fine I'll start working on this again. I did a pass on the roof supports, roof tiles, materials, and lighting dialing it in a bit closer to the movie. Time to start on the props. Here's a progress gif: And a current wip:
Just "straight out" painted using some custom brushes in Photoshop. The artist that painted that roof is top notch. That is why most of the "stylized" well renders you see posted have modeled roof tiles.
Hello everyone! Glad to show you process of my newest scene made in unreal engine 4. Based on real pics refereneces, all textures made in subtance designer. I'm not 100% satisfied so I want to ask you all about some feedback, advices. Thanks!
I don't really have any major critiques except maybe the corner ribs on the roof of the second model look a little odd where they meet up to the center roof section. Great work all around!
Hey idk if you still on this platform but I was looking at you sci fi war room and was interest in using it! I would love to talk to you about this thanks!