Really neat! For some reason though I feel like this is a gun or hand tool instead of a giant ship. Maybe if there was some way to give it a sense of scale. The futuristic version of the jet engine exhaust area (the blue banded circle in the middle of the ship) looks like it would outlet into the part of the ship that is…
I love the main building and overall look of this scene! It's looking quite nice, especially in the lighting only mode, but it's so washed out currently that it lacks a lot of depth and readability. Keep in mind that our eyes, and the way we tend to photograph things, bring the dynamic range of the world in front of us…
So I got a little time over lunch to look at this. I've changed a ton of stuff under the hood and in the scene setup itself, but the most visible changes can be seen here: Change log is here * Inverted floor and wall textures to neutral white so scene elements are less distracting * Added walls and floors pointing inwards,…
thx guys 4 all the usefull crits :) @orangeknight about the camo, it is story-(and gameplay-)wise defined that he does not need to hide himself :P but i´ll try it anyway, could be too much detail, but could also maby look too cool to not take it^^ @dirigible yes, while texturing i kinda became blind to this and didnt see…
Yeah, MOP is right. It seems like you just didn't have the green channel correct. And actually that is what the swizzle is for on the xnormal filter. If you look at my settings, I have -y for the "special EDT". The reason I have +y on the "Normal EDT" is because it's my weird randomize, neutralize layer. You probably won't…
Minor issues: The collarbone immediately jumps out as being far too prononced, it should also be orientated more as a straight line or slightly pointing up. If you try to get your collarbone to point down like that it takes considerable effort and her shoulders definitely aren't low enough to simulate that. I'm also…
Don't forget Gangreen. ;) I'd recommend looking though medical texts or journals. Or you know, just medical stuff in general. They exist for the purpose of documentation and as such they're approached from a neutral standpoint (no "shock value" or illegal snuff type stuff). They play that kind of stuff on the Discovery…
You can't really force atheism on anyone and no one wants to do that anyway, rational people tend to find their own way towards sanity. There aren't atheist standing outside of churches screaming there is no god. No one is seeking public funds to tell kids there is no easter bunny. It's real simple, in private you can be…
Cheers Snader, some great suggestions. With regards to the fire. I think the largest part of the issue is the sprite I used for the fire. It is kinda cloud like but I'm not really sure what sort of sprite to use to get a more 'licking' fire look. Heh his arms do look a bit short now you mention it. I think that's down to…
yep, avoid pure black or white backgrounds. - Black hides the form and makes it hard to see details. - White washes color out and you get kind of a snow blindness effect. Pay attention to the brown color in the jacket. The only thing that changes is the background color, but in the gray version you can tell its brown. When…