Post your textures, as jpegs. Render out the sword at a horizontal angle to better display your piece. Looks solid over all, welcome to the magical world of PBR and 3D Art
If for input you have only this 2 textures you should select the black color on the rock texture and use this selection as a mask. You are unable to do any magic tricks here.
If you ever watched the 1966 Batman movie I think you will agree movie magic has come along way. Of course they where "trying" to be campy and cheesey... sure they where...
I've heard the methane a cow produces has as much effect as the CO2 of ten cars. In other words, we're going to have to add catalysts to our cows. Or hire Magical Trevor.
I had one week to take a game from my childhood and modernize it. I chose to reimagine the Magic Crafters world from Spyro the Dragon on the PS1. Here are some screenshots of the level in Unreal Engine.
Interior Post Production Tutorial in Photoshop Architectural Visualization https://www.youtube.com/watch?v=39GKypTgzoQ&t=1s 3d:- 3ds Max & Vray Post :- Photoshop After Effects & Magic Bullet Looks
Moon Girls University, a magical and inspiring place where all the girls can be one, be themselves and fly high This project was made with modeling and texturing in Blender + paintover in photoshop more details: ArtStation - Sarah Fernandes
You are doing the right things. There is no magic trick. Just keep going and train your eye. If you have done hundreds of heads you need less measuring. But doing likeness is never easy. And do some rendering outside of zbrush. The viewport in zbrush is lying. 😁