Hey thanks Addieo. It is tiled textures, and as for the different walls, it is just extracted mesh with different textures applied, as I was doing this in Marmoset and it doesn't allow for decals (as far as I know). However I'm switching to UDK as we speak and will be doing all or most of the graffiti and other texture…
Hey, this is looking cool. Half the images didnt load for me. (mobile) There is some dirt and water stains your missing, to make it less uniform. You can do this with in the engine, inside the shader, depending on your engine. Decals or do weird things with your textures. I have only really used decals and the shaders in…
If you were to ask me personally, in my somewhat jaded view, I think Ton will delay this as long as he can. If he wanted to give the new keymap (& mouse interactions) priority - I think he would have by now. He was forced by a community explosion (i.e. the Andrew Price surveys & discussions thereof) into allowing others to…
@ tac0m - Thanks for the feedback, Im using the metal/roughness workflow. I have added some decals but still feel it needs a better sense of scale. @ miamigator09 - Im going for paint on metal, I have been playing around with the roughness values of the paint and agree it was too glossy in the last render. I have made some…
Thanks dirigible! I plan on using tiling textures for nearly everything (some parts of the castle may get unique texture space), but using decals for the cracks. I am only modeling out areas of huge damage, like where bricks are actually crumbling/missing. Not exaactly sure what decals are yet, but I'll be researching more…
So which would you think is better to resolve this... which I agree, IS SERIOUS! 1) Display all the work on the page that is in each gallery and divide each one into its own row 2) Auto-play each gallery 3) Increase the size of the arrows at the bottom of the images so they are more visible My concern with doing number…
Just a remark on your UV's: You tried to do it like you would for characters or more organic stuff, keeping everything together with as little seams as possible and some smaller distortion all over, plus your shells aren't aligned straight with the edges of the textures. For cars I never do that, since you'll have trouble…
well i work at a sign company right now, so at least once every month or so, someone's car gets tagged. usually with phallic decals... shocker symbols... in obscure places so they don't see them when they get into their vehicle and they end up driving all over town with a big floppy penis on the passenger side of their car…
[ QUOTE ] ummm isn't ut2007 releasing for PC this fall at the same time as the PS3 version. It was the 360 version that was delayed. So I don't think Microsoft has anything to do with this. From what SK has said previously about modifying the engine and making it "their" own does sound fishy. [/ QUOTE ] UT3 (No such thing…
I have to say im a bit confused to why he decided to return because of one email. After all the fuss and nonsense!.... I think both communities (and Fred himself) came to the conclusion that Fred either needed help or needed to pass Dom war on to someone else that could handle it. Its possible no one offered to take it off…