Hi Everyone ! I'm too late for the Riot Contest 2017 (League of Legend challenge), but I'm very proud to show you my Illustration of Sivir. I discovered the Riot Contest at the beginning of February, and it's just finished ! The next session i'll be a challenger ! :) Hope you'll enjoy it ! Here is the link of my art…
The Substance Challenge is back up, a great way to improve myself and get feedback from the community! Here's my progress during this challenge: First version Second version, added some more height variation and adjusted the albedo. Third version, added some more roughness variation.
Hello , i am a beginner and i need feedback on lightning and texturing i did in this scene from http://www.3drender.com/challenges/index.htm . its lightning challenge #1 Fruit bowl . I did iterations to the best of my current artistic eye . Feedback will be appreciated . Here are the renders . Texturing done in substance…
Hello guys, I would have put this out sooner if it wasn't for my accident. I wanted to do a Bruce Wayne character to challenge myself because the unique challenges it brought. (Hair,clothes, etc.) I did a lot more BvS stuff, all can be found here. Feedback is welcome. :)
With this project, I challenged myself to create a game ready asset. I created this axe using Maya, ZBrush, Unreal Engine 5, and Photoshop. I am super proud of how this turned out, I worked super hard and I think it shows! Original concept by Alexandre Caodou!
Just setting up the beginnings of the scene I plan to put Proto in for the Unity Neon Challenge which I just found out about ^_^ Details of that are here: https://blogs.unity3d.com/2017/12/01/neon-challenge-announcement/ Animation for the scene I have in mind is also underway. Feisty!
Hello! I don't have harsh words but hopefully I have useful a critique. You're showing an ortho view of the sculpt. Did you also sculpt in ortho? This can be very challenging and look wrong once you switch to the target focal length in perspective. When working from references look up "focal length portrait" to get a sense…
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It was challenge # 8 from 3dRender.com http://www.3drender.com/challenges/hauntedhallway/index.htm Did all the textures myself, then lit the scene to my specified mood. It's just some practice of lighting scenes, and learning more about about Final Gathering, Ambient Occlusion, Mental Ray's Features. Texturing as well
aha I thought I was the only one that did this! It's a great concept! You might want to do it as part of the eat 3d competition - http://eat3d.com/forum/contests-and-challenges/challenge-4-high-poly-vehicle-modeling I am sure you will get plenty of help there as well as here!