Looks great, but as it's something with detailed armour already, the camo makes it way too noisy. Get rid of the camo and this would look a lot better in my opinion
Did some more sketches. Came out a bit on the goofy side but the armour was the point of the exercises, not the people. On top of that I started working on rendering materials aswell.
Your work is coming along very nicely. I especially love the sketch of the spacecraft hanging in the forest. Did you hand paint the girl in armour's textures?
Hi All, This week i have been mainly concentrating on tightening up the over shape and sharpening up the details of the back armour. Thanks for looking, Rag.
On the man's torso, there are no breaks in his armour. How does he take it on and off? Everything else looks great, I love the way you texture leathers.
Was thinking nit-picky stuff (coracoid process can't be down there when clavicle's up there) - then the armour/hair blew that all to hell, lol. Can't argue with effect. :)
LOL- you have discovered the scret of the lactonic armour! No, it's coincidence, and shouldn't be so obvious with the other detailing added, as she's wearing sensible clothes! Cheers ~P~
Very nice orc and armour on yer website as well.. no crits, jes a quick liquify suggestion.. perhaps lower the eyes from the brows and away from the nose:
Fire Knight with armor and shield I will probably go back and optimize some of the shapes like the hair and overlapping parts of the armor. We'll see how the others turn out. Unarmored: 680 triangles Armor: 1268Helmet: 186Neck: 48Chest: 118Shoulder: 136 (x2)Forearm: 98 (x2)Hand: 56 (x2)Thigh: 38 (x2)Shin: 90 (x2)Foot: 40…