[ame=" https://www.youtube.com/watch?v=RpjM76pbHew&hd=1"]Alliance Intro - Mists of Pandaria - YouTube[/ame] [ame="https://www.youtube.com/watch?v=x7lSocJf5SI&hd=1"]Horde Intro - Mists of Pandaria - YouTube[/ame] I am so glad they went this route for the intros. I just wish they could do more stuff like this for important…
Yeah I was surprised, Hangul is such a cake-walk, especially if you've tried learning Hiragana/Katakana/Kanji before. It can be learned in a weekend, then about two weeks to get used to seeing the individual Hangul together and being able to read at some speed. It's the grammar that's difficult. A Korean friend told me…
Ah right I getcha. I thought you meant in terms of the intricate details of the task at hand. They're actually pretty strict about 'doing what the AD says' where I work. You just have to take it with a pinch of salt for reasons I mentioned. If you're talking about Artistic discipline too though, you can't beat the Japanese…
This semester at uni my animation lecturer is tasking us with 1 animation per week which is great compared to doing just 1 big project, i can already feel my progress. As long as i keep my schedule this thread should fill up with plenty o stuff over the coming weeks. There's an internal forum on the uni website to get…
darb: nice assets but you've got to fix that wobble on the toilet tank lid, i know there's a lot of talk about just how it's done but just go ahead and paint that out in photoshop. KartoonHead: pictured in zbrush but are you building it in zb, rather than max? been seeing a lot of tutorials from guys who are going zb-only…
I had to edit out every time I broke down laughing in this (ノ´∀`)ノ http://bit.ly/FollyEp7 I was halfway through sculpting this character when I was walking around my kitchen talking in this voice, giving Mario some ridiculous backstory as to why he had become such a buff boy. Then I immediately ran into my recording room…
I wouldnt mind doing so, the file compressed is 40 megs. It is the GW Tiger tank that I made in this thread here: http://www.military-meshes.com/forums/showthread.php?t=5642 Currently I have it cut in half and was planning on using symmetry after bringing the model back into max so I can maximise texture density. Keep in…
its not a direct correlation. but it definitely helps a lot, which is why majority of the players are tall if i am not mistaken. if you have read any of the other posts i made u would know what i was talking about. i just dont think everyone is born equal. but can anyone push the limits by just being determined and working…
Like we've talked about in the forums before... it's important to make clear in your portfolio what job you're aiming for. If they don't know whether you're an environment modeler or a character concept artist you're in trouble. You should be easy for them to categorize. Once you've made your main skill set clear, showing…
Nice face!! What is the size of it? (wide/high/tall)inches/feet? I have been messing around with some super sculpey clay myself and it is realy fun but expensive if you make the models too big. What Is this "VFS" you talk of? School? Job I use some cheap$$ palstic tools sort of like the ones on this website to help with my…