Just a quick note on the GPU. Firstly, the QuadroFX cards are aimed at people who work in VFX or offline rendering and it seems the general consensus for game art go for a gaming GPU like the GTX. I'm not really up on the technicalities of this but I think it's to do with the way real time rendering calls different aspects…
that domo will be the death of me I knew it, ironically I only kept it there since it was work done in the past for the company, so it showed I had more "professional work" even though not so professional compared to something else, what other things in the 07 you guys dont like asside from domo? I will also have a working…
Hey Craig nice to hear from you. Yeah I been working on make a folio that will hopefully land me a job need to start finishing things off soon otherwise it will never happen! Yeah the dude up for the top need load of love but dont worry he will be getting the once over soon enough. Looking forward to seeing that sketchbook…
Thanks! Yes, I think you're right for the WIP section. I usually tend to leave it to current projects to be finalized soon, but I guess that might not be appropriate. For the gallery, I'm going to try to see what I can do, but I'm only using a flavors.me website, so my options are limited on that point. I can't code/script…
@P442: Thanks I'll have some more renders of the garden soon, baking light maps is eating up a lot of time! Dragon maps updated - I normally just include the diffuse to show UV usage but it does look more complete with all of them out there. The dragon uses a combination of the spec and diffuse for it's spec / spec power.…
great thanx for the reply ill deffonetly be looking into make the brick look more realistic instead of looking so soft on the edges. I should of really realised that i need to use .jgp images to make the images more accessable. The low poly assets i can see what you mean will be aiming to optimise them more as soon as…
hey thanks guys! I'm working hard on the skin texture and eyes. Hopefully ill be able to post an update soon. PPBle 3D - thank you! Stirls - hey thanks Man! Really glad you like it. pongstah - thanks! Mr Significant - Thanks! Hope to release more soon. codyaq2 - Hey! It's my first time using Vray for a project(well, along…
I tweak those settings again and again and the only result that is more representative of what I want to achieve is when I add 3 point light. The problem is as soon as I bake the lighting...those nice fake Global illumination point light are overrided by my dominant directionnal light. So i'm not able to keep my setup that…
Yeah I usually try to build up the character slowly. I just have had time to get certain sections done so far. I will start adding shadows in soon. I don't care for the shadow either, I'm going to just make that part of the hair more transparent and make a real light shadow. I like the idea of using red for it though. I'll…