Im super frustrated with my current project, so I figure it was time to start something different. So I haven;t really done a full environment, just more or less props. I really haven't finished anything to completion, so that what the goal is for this. I am sure that my break down is not optimal, but here we are. So I…
I will focus on 3 issues for now: 1 - You really need to pay more attention to proportions and sizes. The concept room seems to be roughly square while yours is very wide The platforms are between 4 and 5 meters wide with the lower area varying between 3 and 5 meters. The angles of the platform shouldbe a strong 45 degree,…
Well, I guess you could always do a High-res and project it onto the original box so you could get a nice AO and Normal. By the way, I'm mostly new to the site and this is my first year in 3D due to College... looking at some other posts, people always measure the mesh in Tris. Why is this done? What are this Tris? When we…
[ QUOTE ] Yeah, I prefer the original proportions still. Also, girls legs don't meet at an exact point in their crotch. There is a bit of space to make room for their vagina there. [/ QUOTE ] I'll remember that the next time I ride my Land Walker between her legs without touching flesh... Unless she was born with 2 vaginas…
Inspired by gauss's unusual guns. This is the TKB-011. Its a prototype soviet assault riffle from 63. Unfortunately the only photos I can find of this gun are all from the same display case and all from this side. So I'm going to have to guess what the left hand side and the safety latch look like. Everything I've read…
If you've got a family (spouse, kids, etc.), I would definitely make sure you are all on board with this. It will be a major change. Level design is definitely a fun creative career if you've got the knack for it, but may be less financially rewarding than your current income level and also less than you could make on the…
Hi guys :3 ! At my school we have to make a 3d character and I'm do it a psycho lil' red riding hood. I will share the process in this post here <3 My concept and references:
I have a .max file with nothing at all in it (as far as I can see) - I've deleted everything to try and figure out what is causing the bloat in file size. It currently stands at ~19mb! The 'Asset Tracking' dialog lists alot of textures that were referenced at some point but shouldn't be any longer (obviously because there…
Yeah, I usually find that eyeballs will be approximately the right size if there's about an eyeball's space between them. So duplicate one of your eyeball meshes, move it to the centre axis in the front view, if it just about touches each side of the existing eyeballs, then they the right size. At the moment the ones…
Been on UDN and googled but couldn't find anything relevant. Only found this but the option does not exist in the emitter properties: "If you set in the properties of the Emitter actor in Advanced bDirectional to True, an arrow will be displayed in the editor to help you to rotate it better." Can't hide the arrow with the…