@Ewan Nice to learn what scale you extracted from the concept :+1: I think it's a bit of a balancing act between capturing the feel of the concept and having a good play space. I suppose if one wanted to keep the concepts feel of verticality, the pillars could be made taller so the room proportions are preserved. Here is…
That gross green color in your normal map usually means you have flipped face normals. If you work with Backface Culling on, you can catch flipped faces before you export. The UV unwrap feels almost like an Automatic Unwrap. There are a lot of elements that could be stitched and some that could be stacked; some of your…
Does clicking the little icon to the left of the "save" bit not make the dialog window pop up, allowing you to custom name it? It should turn red to indicate a "stop," and should pick up afterwards. There are ways to get incremental file naming in photoshop, but you gotta get a little creative. in File > Scripts, there are…
Thanks a ton Rick those help a bunch! The next one I do, will follow the rules more closely now that I know about them. Mike, wow that is smaller than I thought the one on the right is the correct size but does not follow any of the rules, it is not even cleaned up properly. I did figure out an interesting way to clean up…
BZZZZZZZZZ! Wrong! I did respond to your links and none of them proved you right. http://www.polycount.com/forum/showpost.php?p=1271246&postcount=270 I gave responses for each and explained why they were wrong or invalid. The law link you provided pertains to trade secrets and makes no claim that such items are property.…
cool stuff guys! heh ill have my skin updated soon, got caught up with some things. Zat: i will occasionally, if i need to go in to add some major damage / texture to the normal map that is not easilly done in phtoshop (subtle ripples, bubbles, etc). Most of the time though, its all ps. One of the problems with the ps…
Welcome to Polycount :) Intersecting geometry is usually ok. Non welded geometry is ok in 99% of the game engines out there. Deleting faces not seen by the player is ok. Rather than rely on booleans or pro-booleans you should learn how to merge up different pieces of geometry with the other modeling tools you have…
I am speaking about xbox (original) to xbox 1. Which is direct x86 to x86. 360 used the powerpc and thus needed a game by game conversion. Here, if they, (Microsoft), wanted to, it would not be difficult to embed a xbox original virtual OS and use the disk drive to play original xbox games without anything else needed from…
I use ClamAV because when I know it's open source it's got no nonsense. It actually found a few (new and old) though sometimes its updater doesn't function. It also doesnt hinder my machine and you can also run a Linux version incase you need to scan but your windows is totally broked. (It scans for Windows and DOS…
For the last couple
of weeks I’ve had this idea floating around in my head for Beyond Good and Evil
2, a little project to keep me busy during the holidays and spice up my
portfolio a bit. It’s a game that’s very close to my heart
and basically motivated me very early on in life to become a game artist. So
with my search…