Hey guys, I'm working on a mini environment to demonstrate some technical stuff (thus the low quality) and I'm getting a lighting bug that looks a lot like a normal "no light map" bug would look where the seams of my modular wall piece look really obvious. Here's a shot: The wall piece (and the filler wall piece above the…
I got quite frustrated doing and redoing the leg. I never quite get the knees right, and when they're wrong, it messes the whole thing up. I probably need to do some isolated studies of the knees by themselves. So, in order to be productive while being stuck on that, I did the arms in my free time today. Right hand side is…
Such a dramatic change, I love the sci-fi look and all the texture work you have done. I'd say I prefer it in the shots where you have the material more matte/patchy with shiny spots than super smooth shiny as it helps describe the lighting and looks less synthetic, in reality you'd have contribution from both a rough…
I have a lamp with a standard vray mtl applied to the main body and a doublesided material applied to the translucent area around the light. I am having a problem thought that light is escaping through the non translucent base section and illuminating the pole in a wierd way. Do you know what I should do to prevent this?
Hey there I'm doing a demo VR app to show the academics for the university I work for. And I'm wondering how you guys do your lighting when you have a interior and exterior scene? I have this factory, which looks nice with this Auto Exposure setting (because otherwise the factory would be too dark) and the normal lights…
Hi. I'm pretty new to UDK and was hoping someone could clear something up for me. See that light seam where the top of the mesh meets the side? The other side doesn't have this problem, but the thing is my UVs are overlapped on this side. Is there any workaround, or do you either just have to not overlap or just put up…
Hi guys! I was wondering if I could get someone to tell me what I should add / delete from my portfolio!https://www.artstation.com/nikitasineiko I aim to get a proper job in the 3D industry - the goal is 3D Environments, but I believe I should display proof that I can do 3D Props & Tech Art to state I have the skills to do…
Hey guys just a quick noob question. I am in final the final stages of lighting my scene in production quality. I have some foliage in my scene, and most of it is placed using the foliage mode in UDK. Just wondering what are some typical settings for the foliage for best results and quicker light building within the…
Hey guys just a quick noob question. I am in final the final stages of lighting my scene in production quality. I have some foliage in my scene, and most of it is placed using the foliage mode in UDK. Just wondering what are some typical settings for the foliage for best results and quicker light building within the…
Hi All ! Working with Dekogon on this new UE5 scene, being responsible of the lighting / postprocess. Happy to share some screenshots with you of the two different moods Day/Night :) Day : https://www.artstation.com/artwork/2q02vv Night : https://www.artstation.com/artwork/KOKDmo