ahaha, I thought of karanak straight away as well. So awesome he is entering! I will be interested to see what the final 16 look like. It sounds tough, but only if the pros come out for it.
Very clean, I like. As far as everything goes, pretty johnny on the spot as far as details. This is from my M4 at home, the receivers for the 16 and m4 are the exact same so this should help for the magazine.
Yep, absolutely the same issue. Btw if you bake your maps in Toolbag, 8bit normal maps are dithered by default (though you can also bake 16 bit and 32 bit as well).
I suggest checking two things : - Change the sampling quality setting in the shader parameter from 16 to 64. - Export the textures and look in an other software (like Marmoset Toolbag) if the issue still appear
The steps are correct. Although it looks like you are using a bad texture format. It is best to bake to a 16 bits-per-channel format. Then convert it down to 8 bpc when you're done processing it.
Here are my stats for last month: 458 cube primitives 319 cylinders 284 spheres 168 planes 54 toruses (is that the plural?) 16 nurbs circles 14 splines That's all estimates though.
You guys realize they stopped Greenlight and are no longer curating it, right? http://indiestatik.com/2014/01/16/greenlight-2/ http://www.pcgamer.com/2013/02/09/valve-gabe-newell-steam-greenlight/
I know. I setup it to even 16 samples min Mitchell, and I'm not really satisfied with reults, especially compared to baking time. I really need to get here as close to photo as possible.
It made me laugh. Man, sci-fi is being murdered these days in the name of marketing to 16-26 year old gaming geeks. Hopefully Aronofsky's "The Fountain" will bring back some respectability to the genre.