but locators cant constrain to compnents, only to objects. Are you sure its locators and not something else? edit: Now that I have found the script you mentioned I understand. This might work! edit #2: Worked perfectly! -R
thought it was great though it did seem to lack something the first had. b1ll: they are filming the 3rd right after the second. though from what i've read without a completed script which has me a little worried about it.
does anyone know what kind of support it will have for melee? or of it will be as easy to script as it was in 2k4's editor? i wanna have some big chunky dudes running round hitting each other with big chunky axes :P
Yup, I've been using it for years, I do all my scripting and text editing in it. Very good, especially considering it's free. The only thing I don't like is that the Find In Files function is a bit slow, compared to Textpad.
vTools: Scripts for Photoshop Sorry for the delay on this. RL got in the way a little Think it's all good to go, but it's pretty early in the morning, so if something seems iffy let me know, I may have messed something up .
Yea, Michael Bay has decent enough pacing. It's the characters, the writing, the dialouge, the retarded minority robots and plots that make no sense that bother me. Give Michael Bay a solid script and direction to take an action film and he'll nail it.
YES, I've been wanting this very much as well. I've looked on google and on forums, but alas... haven't found anything.... If someone could make a script that lets you lag the brush like that and control the distance, I would implode.
In CS4: File > Scripts > Load files into stack... Dunno if it was there in previous versions though (for anyone else reading this). Edit: so after testing this, it actually creates a new file and then puts all the images in layers there. Easy to copy over though.
What program are you using? If Max, then there's a script called "uvHelp" that is one of those "can't live without" tools. I wouldn't even attempt to unwrap a model without it now, and it's free. Look it up on Scriptspot.com, or the Max Plugins thread.
Wow! Thank you, rollin! This is exactly what I needed... The script works perfectly... I can't believe how easy it was to implement. It's nice that I can reference the new mesh just as easily as standard meshes.