I would build 3-4 modular block variants (as well as edges and capstone) and then use these to construct the pyramid. This way you can maintain the unique medium level detail for when you get up close to it. You see the pyramids are really just a pile of blocks. see here! And I would try to make it look like that photo,…
I don't know I couldn't find many tutorials on environmental modeling when I was working on it.. O_o Other's then your's of course. Which are a nice start. Speaking of yours cholden, when making them modular, you need to unwrap them prior to putting them all together since you'd have to unwrap them all after you put a…
Added some more assets, next up some more modular pipes, windows and more little stuff. Added some block models of machines and a shipping container with added roof to make it like a little living area. I think it will be cool if the roof is missing at more spots. More light/vegitation will be able to flow in and it makes…
I think I'm in for the temple :) Did a quick color coding of the different elements: Also started the first blockout: I'm not happy with the rear part as it's a little dense/small. I think I will strecht it a little bit more. At the moment the scene is in 3DMax only as I plan to create all elements there and then export…
Syndicate was really ahead of it's time. The light post looks really cool, good distribution of detail. I dig the idea of making modular lights. There's lots of fun stuff you can do with an environment like this if you're not burnt out by the end. Relevant quote from Syndicate Wars is relevant. "Poor workers blame their…
@Shuaws Yeah that would probably be the best idea, I was going to suggest it but the model was already made. It could still be done and building it in modular parts would be a good way of maximizing your work. It would also mean you could create a small scene relativity easily. There are some good links on the Polycount…
Well, I am so late now in what I wanted to do.. My computer had some annoying problems I couldn't even work for days.. I hope I'll have enough time. So I did some modular pieces for my throne room today, to build my room faster I'll continue working like this, so it will be easier for me and save me some time to finish
Hi everyone I'm new to polycount. I read up on Kevin Johnstone's modular world building stuff, so I thought it would be a good chance to try this stuff out. This is the second blockout I did, the first one had weird proportions and the scale was bad. I'm more satisfied with this one. On top of that making pipes by…
Trim sheets are textures that are meant to be cut up and reused for modular environments. Usually at least a few parts title horizontally, sometimes they are kind of a blend between a texture atlas and and tiling textures, just depends on what you need it for. They are really commonly used for the tiling trim detail you…
I'm constructing a modular window piece, but am building it in pieces and attaching them as a whole. Does it matter that the verts don't form quads this way like they would need to be if I made the window as one solid mesh? I've gotten use to make the model as one whole piece so this is uncharted territory for me. Here's…