Looking good on the UMP. Although it's been stressed a lot so far, this industry requires a really tough skin. Working for someone, your ideas and reasons may be just right out squashed because your art director wants it his way. You will receive critiques that will crush your ego and make you want to cry, and you gotta…
I did mean snuff films, sry. my point was making violent games illegal or putting restrictions wont get rid of them or stop people from playing them. snuff films are an extreme example I admit, just pointing out that people still make and buy them even though they r terrible and illegal. But it is sad to see games being…
when working on devices with limited color displays, you're palettizing to choose which colors appear on screen. if you only have 16 to work with, you want to choose carefully. if you have 256, you have a little more freedom but you still want to be careful... for screens with 16-bit color depth and above, you can pretty…
Finished Entrants (eligible for 1st–3rd place): * 1st The Freelancer – Alexander This character model is a clear standout. It demonstrates a
comprehensive and well-structured development process, fulfilling the requested
breakdown with exceptional clarity. Each individual component reflects a high
degree of intentionality,…
Hi guys, I'm writing this using windows in safe mode + networking, lately been having some problems with rendering using advanced lighting in scanline and some with mental ray. Scenes are around 500k tris, half way through 2nd render the cpu temp warning light comes on and then system freezes with no option but to reset.…
On this project I've really stressed making good UV unwraps and layouts, after several iterations this is the version I'm most okay with. These forums, Lvl 80, and the Gears of War art book were really helpful - so thanks to all of yous! I also have the prop all rigged up, including IK driving the ornament. The ornament…
as you already have the modifier stack set up (not too firm with blender, but solidify gives a place thickness right) , just duplicate what you have and kill all the vertical and horizontal loops that do not add to the shape/silhouette, you might need to keep a few of those loops just to relef stress from the lowpoly, if…
@DeathstrokeFTW Hey buddy, that's one of the trickier parts of the mesh for sure. The top part you can use a sphere, and delete the middle and bottom part, and attach it to a cylinder. The disc on the side needs to sink into the main mesh a bit or else it doesn't physically make sense. If you want, I can send you the obj…
The diffuse color, and actual texture sampling happen in the fragment/pixel shader which as you can see is rather light. A baseline static color into diffuse phong model generates 38 pixel shader instructions and 33 vertex instructions. ie this Changing THAT material to blend_translucent instantly increases the vertex…
What the first couple of guys said is ok, except i think it's ok for you to cheat at personal projects as well, after you are already have enough skills, you will propably have just enough assets to start from when working on a personal project. Working home, especially after a fullday job can be stressful and taking…