It is plugged into the graphics card port and I'm seeing no BIOS screen just a blank screen with no signal I take it I've plugged the graphics card in correctly since it's lit up, the 6 pin and 8 pin is connected to the CPU / PCI - E section and not the peripheral - IDE/SATA section of the PSU
We're done a lot of UI / UX screens in our day and particularly enjoy jumping into a sports related project. This screen is from a training simulator we worked on. In addition to the UI, we also handled all of the character animations and modeling and programming the app so that it worked on the iOS and Android stores.
Try encapsulating your scene in a post process volume, then activate screen space reflections. EDIT: Juding from the reflections on the floor it looks like you have already enabled screen space reflections? In that case I would try using maximum metalness/minimum roughness values for the mirror.
In general HL2 did not make me dizzy or give me a headache EXCEPT.... when you have the grav gun and you discharge objects .. or push cars around.. the screen slowly jerks around and after doing that 4-5 times in a row I can barely concentrate on the screen.
hmm I think there are again some problems on light render and plastic effect with that technology (but your not programer ), but work is very interresting, characters have life in eyes... I'm actually continu to learn on my diffuse, but with this screens I'll maybe try something with normalmap.. Good work, thanks for…
My apologies Perfect_Rolemodel. I added the command "-FULLSCREEN" and that did the trick. This means it literally captures what's on your screen. In my case, 1080 was exactly my screen resolution but since it was NOT in fullscreen, the window was slightly smaller and so the result screenshots are smaller. You were right!…
Found out I can play with screen settings, so I made my entire screen black and white and did a quick photostudy sketch! (randomly picking colours from my b&w colour wheel) this is the result :D lots of fun to get the big "reveal" at the end. Another one with the same idea!
haha soul crushing is good!!! Makes you work harder >:p Website has the right format, straight to gallery and huge images and vids. My only crits are the thumbs on the gallery/frontpage are too small, leaving a lot of blue wasted space. And your resume looks blurry on my screen (might be just my screen).
Thanks a lot, guys. It's been a while :D The collection is done! http://steamcommunity.com/workshop/filedetails/?id=377754654 I'm posting some process pictures of Yuntai: Concept done by Elisa Kwon (Facebook | Portfolio) She also made the amazing loading screens! Highpoly, polypaint, lowpoly + bakes, textures Textures…
We need multi-touch screens, so u can just use your fingers to rotate UVs or scale or whatnot ;) . Then to normalize, you could select the faces, and do a light fist pound on the screen to squash them all the same textel density :) haha Cool stuff though... it's sparking my curiosity on the matter...