lol me too....I met a bunch of cool people at AIP..but it was like a very expensive introduction to the basics...I graduated almost 20 years ago though..so everything was still pretty much just the basics..given today's landscape and accessibility there is no reason to spend tens of thousands of dollars on it
Yeah that's a pretty awesome writeup. I see a lot of cross-over knowledge in their from other fields such as landscaping. It would be really cool if polycount had contributors write articles like this. Like a cross-over weekly or monthly article that talked about how other industries inform your art.
Looks wicked, keep going :) I'd maybe take the french solder out of the portfolio as I don't think it's as well done as the other pieces. Take out the WIP of the mechanic as you've got a completed version, and cut down on the number of renders of the mechanic. Maybe have a landscape render or two with multiple angles of…
@almighty gir: here it's without normal map. with mipping on: without mipping: It tends to be a tiny bit sharper without mipping, scratches are more visible. Still it's not quite there. As for weight maps as I understand they are simple masks, right? The only weight map I have found in Unreal can be used only in Landscape…
Kinda agreed on the iPad. I tried reading a book on it once and had no problems. The big screen ment I could easily read in landscape mode too. Just don't have the dollas for an iPad right now. Might pick up a kindle touch today and see what they're like for PDFs. Thanks.
Looking good Scott! I'm glad somebody mentioned repositioning the central hanging lights to the side as that's what jumped out for me. Since the room is so tall and grand have you thought about framing the scene portrait rather than landscape so you get that over bearing sense of scale across?
Hardback daler and rowny ebony. I used to get the a5 but i just got a landscape one that is like a cropped a4, and it is super nice to use. Best thing about hardback as opposed to spiral bound is that they last longer and dont look out of case on a bookshelf. http://www.daler-rowney.com/content/hardback-books
well, texture mapping vs no texture mapping is more than just decoration! I think youre right about the analog tech being the thing that changed the landscape rather than mario 64. If mario hadn't done it then its certain that another game of that era would have put two and two together
Not much to say yet. Check the location of the objects in the picture though. The location of your 3D objects are not completely the same. Look at the picture as if it's a 3D space. This is quite important. Oh yeah, and ditch the buildings at the far background. They look really flat and 2D and doesn't add anything new to…
it looks like they send the terrain to the GPU as a texture and generate the mesh there instead of making a mesh and sending that to the GPU. This isn't exactly revolutionary - in fact, it's generally what you should be doing. you don't have to store lods, you can take advantage of your texture streaming system, you can…