I dont know if your aim is to make a hirez char or a game one. If it game just make a decent lowpoly cage and use xnormal and ddo to create all the maps you need. That wont take your work to the next level though. You need to throw off all the armor and practice figures. You have a good feeling for form you just need to…
JO420 - I'm hoping when you see it in the hands of the character it should hopefullllyy fit a bit better, but that is a valid point. If anything, if I make more of these later on I'll keep that in mind. Thanks for the feedback! :) Went through and did the sculpting pass. I probably went too stylized / chunky with it... but…
I think Im the only one that is upset on the high contrast that is eating out my eyes. I like how the shadows adorn on the landscape, the reflections in the water, the composition of the shots(specially shot nr 2) I know you want to achieve an oil painting kind of look, but I say you already achived that with the colors. I…
So if the backfaces are still there it might reduce bleeding in the lightmaps? That's actually an interesting thing to try out. I know that ProBuilder for Unity mimics Valve's Hammer Editor in lots of ideas. The backfaces of geometry created with PB can be set to "invisible" so they aren't in the final light map. I don't…
That's a great entry ghost_rider. My crit would be to accentuate some more muscles in the back and the butt. He just seems a little too rubbery back there. Seems you've emphasized a lot of muscle in the chest on not so much on the back. Perhaps there's a little too much brown colour in general. It'd be nice to see some…
Looks like a good modeling exercise, just keep hammering away at it. All the more reason to get some practice texturing so you can get better at it. Finish modeling everything first though, then go back and do a texture pass that way everything is consistent. Maybe consider only doing full renders once everything is added…
MoP: I'll try to get there on the 6th. Sound like a lot of fun. PM'ing you my details. Roppongi is not all bad, as long as you stay out of Roppongi crossing. In fact there are several places I would recommend that are in Roppongi. About the 8th, leave that to me and Rasmus and we'll think of something. Thatanimator: 70%…
Intended poly count is 4700, use is for a HL2 modification player model. edit* Shortened arms a taaad and modeled a low poly musketoon pistol intender for 3rd person view(just about to take away peg leg). Can anyone guide me to a helpful tutorial on skinning models(preferably one with alpha mapping as well *the hammer and…
Do you guys have any favourite level artists? I'm really enjoying some of the latest Ubisoft 360 work, especially Assassins Creed and Naruto RON. Although I have no idea whos worked on those titles . Until the end of Creed I found myself quite immersed in it, the only other recent game I had the same experience was…
Hello everyone, I finished up on my first pass on a new character model, and wanted to get some feedback while I'm doing optimization and what not. This is an original character, the dream painter. It is a whimsical character that flies to us at night and paints our dreams out of our memories. I really want to make sure I…