It's all about the grid. You'll create a modular kit with pieces that have one of these properties: 1) Pieces that begin and end on major grid lines. 2) Pieces that begin on a major grid line but end at some arbitrary point to which you can use for vertex snapping instead of grid snapping. 3) Pieces that neither begin or…
Hi Lenka_Dan. What do you want the end product for/to do? Do you want to use the model in a game engine, or just for animations? It's not usual to rig decimated meshes, or to merge subtools before decimating them individually first. Depending on what sort of figure you are trying to make an end product of you will possible…
Good calls guys...im gonna push the SIL more in pass 3 wich im in right now as we speak! THE POLE! Its actually a mystical sword...pull out both ends and its 2 blades, one for each hand...i needed the blades to be as long as the handles....when it was shoulder width the blades were not to long.... So i buffed it a lil bit!…
hey, thanks for checking out! :) Yeah it's a weapon design I'm currently working on for an assignment at school. It's a one-handed harpoon device (for a game I guess) that can catch squids from a distance xD Once caught, it will extract the ink using the 4 needles and use the ink to blind other players. The ink of those…
I like the texturing style you have. However a few things are bugging me. The shingles on the ends have no shading on the wood beam under them, so they don't appear grounded. The shingles in the middle seem especially flat in comparison, either use less 3d shingles on the ends, or add a few 3d shingles to the middle. The…
EQ has a point, but I don't think it's absolutely necessary to be concurrently working on both textures at the same time. I believe that it IS however very important to have your specular map in your mind as you work the diffuse texture. I keep my diffuse master files layered like a mother f* for easy tweaking and…
Thank you so much for putting this into perspective guys! Huge thanks to you, Vailias for taking the time to put together that detailed description and diagram. This helps a lot. Here's what I ended up with in the end: I was having issues with getting the position down with just the one vector 2 parameter as it seemed to…
Please keep in mind that I'm using bevel shader (https://docs.blender.org/manual/en/latest/render/shader_nodes/input/bevel.html), not a bevel modifier, i.e. it does not affect High-poly topology at all. The topology is actually a mess, but I believe it should not matter as long as the end result looks good, since it is…
A game built for web is usually a folder structure containing assets. These assets include an index.html file that shows your game player, the javascript files with the game source code as well as the models, images and sounds. You need to keep this directory structure intact (even when hosted online) so that the game…
I've been using this Dell laptop build for a year, my employer bought it for me, it's been great. https://www.dell.com/en-us/shop/dell-laptops/alienware-x14-r2-gaming-laptop/spd/alienware-x14-r2-laptop Very lightweight & sleek. Good GPU for a mobile. Small screen, but easy to hook up to any hotel TV with HDMI. Keyboard is…