I don't know if this will help you, but here's a trick I use when drawing arms: Draw a little circle for the shoulder joint and for the center of the hand, and then draw a straight line connecting them. Find the halfway point along that line and draw another line from there extending to where the elbow should be (the…
I am not doing it for an entry level job...Thats what my profession is for :D But I am doing it for fun and as a hobby. I did spend most of my time at work drawing and the rest of my time studying (odd jobs) but this one here the last one was on the wacom tablet and I suck at it as you may have observed. its actually 2…
A few people asked this question, and I didn't see it being answered, so I'll ask again: "Are you saying that (for various reasons) you find it difficult to stay motivated on your own to improve your work and build a portfolio?" If you could ansewr that (in a few words:)) then we can help. I had the same problem with…
Kevlar jens: Thanks man! Gonna keep posting more often from now on. Sorry I've been away, everyone. Things are getting progressively busier and busier, but it's all good because I'm happily employed at Riot Games as an associate concept artist! I'm living with my friend in fumy downtown Los Angeles trying to find a place…
that's a big ask - I have no idea how you'd stabilise stuff at distance - it's inherently not right?. Have you tried something along the lines of the difference of gaussians ? not sure it'd be controllable enough, stable over time or performant but it looks pretty good and will probably work pretty well on depth. acerola…
this started off as a drawing i made a couple months ago and yesterday as i was starting up 3ds i looked at my drawing pad which just happened to be laying open to that drawing i decided to model it. *note: i have not used 3ds for 3 months so i am a little rusty original drawing model so far
It has been a few months since I last fired up Mudbox but if I recall right: the stencil is a fixed plane in screen space that you are free to position, scale and rotate (in 2D) and use to mask your brushwork. It doesn't conform to a surface in the viewport, just hovers in front of it. Snap to curve - that's a brush option…
I guess I'm one - I was a contract environment artist that wanted to go full time but there weren't any full time environment positions at my current studio so I became a character artist. I've also done UI art but aside from maps and icons I hate designing user interfaces. As far as the "Program or be programmed" quote…
@ Gratz on your first reply that room that I concepted is meant to bland the idea of the level is that there isnt much going on with music to build suspense. @ I am definitely staying away from the white wall monotony, there will however be one room that is white. But thanks for the support Here is a top down view of what…