It's a new mod coming out for UT2007. It's sort of like a GTAUT. We are recruiting new members at this time so if you have some modding skills and would like to join the team, check out our forums. For more info go here. Join today and get a free cookie.
Looking for an artist who is familiar with designing characters for UE4 that have capable facial rigs as well. Use will be for a game and possibly tutorial creation. This will be a shared rights project with potential for profit sharing depending on successful use. Reply to this thread or contact me at the email (jeremy at…
http://www.twitch.tv/unrealengine IDK where to post so I make new thread here. Epic stream about creating cinematics. (and other things in archives). Please spread word and and joing the channel if you can, so the stream might happen more often (;.
hey guys i was wondering if you guys could give he some help i've been trying to use the frontend dumpmovie thing, but it doesn't seem to work. i was just wondering if there was anything that i'm missing. heres what i do 1 select the map in frontend, from a random folder on my hard drive 2 type in -dumpmovie -benchmark 3…
So this inst THAT big a deal more so just a major annoyance. Whenever you move a window in the viewport you get this endless ghosting thing going on with the windows....anybody know how to fix this?
Hi guys, This is my nature pack. I'm giving it away for free. Find it here https://www.artstation.com/spartanx118/store I'm live everyday on twitch creating assets, you can also show your support by following me on twitch https://www.twitch.tv/relentless_game_studios Thanks
I know basic stuff like power of 2, using maya i set my grid as 1024 with 128 lines and subdivision 4. I try to stick to the grid but when i scale within maya it doesnt do that. How should i scale objects freely while knowing its still modular? And when i rotate 45 degree angle its out of grid and doesnt line up. What else…