how place box pivot Relatively sphere normals ? * modify - paint script tool / bonust tool - paint dubl. on obj. ( they are identical ) I think there are not enough settings. I can only randomly rotate and scale. * Snap together tool work relatively normal -> normal and this slow for Many objects sry for my english
You need to check out Glen Patterson's tutorial for baking in Substance Painter - https://www.youtube.com/watch?v=OhoOHzoVReQ. It starts with ZBrush for the modeling and UVs but the rest of the process was very helpful to me learning (I am a noOb when it comes to SP and Marmoset). Using Glen's tutorial I was able to use…
You've got a great start to this project, I've got some ideas that might be worth trying out. The Cliffs: Couple things here. First, I've found that obj files handle well in scaling from low to high poly, I'm not sure about fbx models. It may be worth a shot to run some tests and see if the obj handles a little better.…
ah yess!! finally got my way through passing over maxscript values to flash and the other way around. Now I can really send data back and forth :D I need this so that maxscript reads out the files in the customizeable /scripts (int the MZP file you can customize) and sends it as array to flash besides this I finally got a…
Hi all! I wanted to use Fusion 360 in a gamedev pipeline and here is a solution I found to archive the best result for this purposes. The goal was to boost my workflow speed and get rid of routine work such as retopology and unwrapping. I use Fusion 360 for modeling but you can use CAD software that you want. So I made a…
I'm exporting a car from Max in FBX to Maya. Some parts of the car in Maya just become white with a Phong material, others are the normal gray. I can change the material and color and what not but ONLY the gray stuff gets affected. Exporting an OBJ from Max gives the error of UV's out of range and Maya refuses to import it…
The only reason I can think of why it would be doing that is if your mesh isn't sealed somewhere, and that your limbs are collapsing because of that...but usually it would just seal the hole. Odd. Have you tried z-remeshing first, and then dynameshing? Or exporting the tool as an obj and reimporting it to a new project?
Yeah, I'm not sure you question doesn't really make sense. Substance Painter will paint all the objects that have UVs and a Materials assigned. From this point they will be associated to a texture set. If you are talking about hidden meshes in your 3D program and then export as OBJ/FBX, then these meshes will be visible in…
Hi there! I'm relatively new to baking textures and working with zBrush, and recently I've been having an error with a normal map in xNormals. I haven't had this issue with the other models I've baked(I'll explain this below). This is what appears when I try to bake: And here are both the low poly and high poly models: I…
This is a thread about Game-Engines. Unity: Unity is for newbies and up to Pro`s. The unity engine are not build for RealTime like CE3 and UDK are, but its a good starting point for who just wanna develop games the easy way :D . Games: Unity can Develop alot of game, both FPS, MMO`s and Rpg games. To say it Unity is the…