So I'm following this Pokéball tutorial (https://www.youtube.com/watch?v=PPq0QF2vbBg) and I noticed comments under the video about bad topology, so I thought I'd try to tackle learning that part early. I had this "clever" idea to cut off the messy top off the standard sphere and replace it with a geophere (they are more UV…
@kio - Sorry I've not been more clear on that, or maybe I understood something wrong. Could be I set up my bakes in a weird way and it doesn't make sense. I'll try to explain it better. I thought by assembling, Neox meant that the baked maps will be merged together, like you can do with the Multi Map Exporter script in…
Definitely a good start :) I have a few critiques for you. Before I begin though, just want you to know this is meant as constructive criticism and I am in no way bashing you or your work, or telling you to start over. Okay... So, to start I feel that your base stones are merely stuck into the side of the well and not…
Ive had exactly the same problem as you, and you seem to have come to the same conclusion. Heres my results I had. (Posted them in the XNormal Master thread). http://www.polycount.com/forum/showthread.php?t=41776&page=90 The best way is to duplicate your low poly, adjust it like you would a cage and export the low, high…
i wouldn't expect any issues. you could probably make these background buildings instanced static meshes by placing them with the foliage tool or batching them using the Actor > Merge Actor tools.
transcript : Time: 00:00.00 #1: Wanna copy a layer? I say jump it: Ctrl+J. You a Mac user? Awesome. #2: When I say Ctrl, press Cmd, the one with an apple on it. #3: For a new layer, press Ctrl+Shift+N (Cmd-Shift-N on the Mac). #4: To delete a layer, get the move tool and press Delete (or Control-Delete). #5: Every letter…
I'm curious how will the studio maintain a steady flow of income? I know Kojima is famous and his name will definitely help attract investors (such as Sony helping them with Death Stranding), but considering they are now a completely independent studio and want to make games with AAA scope, that's going to be very…
Use decimate modifiers in Blender and vertex groups to set priorities and keep some loops necessary for animation intact . or multi res in MAx or simplygon . They will try to keep shading up to certain percentage but to get best result use Blenders data transfer modifier to project vertex normals from original mesh to…
I'm bumping this thread rather than posting a new one as my question is pretty relevant. Also, sweet mercy this thread has a ton of great info in it! I've been rocking high-end point & shoots for a long while now, but I'm taking a digital photography class to finish out my degree over the summer and I may be able to…
Ty both Alex and Jesse. Note I am in a 9 week class now and the class was originally designed to have us make a game enviroment in 3dsmax, I asked the professor to allow a few of us to do this in Unreal 3. Now I know what I have been asked to do, now this is for Jesse and others can chime in here as well if you like. I…