@MdK & Soldeus: It's md_antique_bronze_2 from the zbrush download site. @Snowstorm: If this set takes off and gets into game I'm hoping to make a similar set for Abaddon and maybe others. It's definitely a fun style.
I think there is nothing to worry about , it might be common bug from during import and testing in game . To test it ingame : I dont know if it works or not but there will be alot of steps you are going to do . If not you might need to change it in the particle editor but just leave it for now . 1) Locate your compiled…
Pior,Sukotto- thanks alot! Mdk- Yeah I didn't realize that till after I drew them, but I think they should work out with his animations anyway. Some more singles I have been working on, the first axe/axes for Beastmaster are still up for grabs.
I might add : I checked on the uv layout in max and in the exported version, they're the same. I checked the model ingame , same problem as in mdl viewer. I take the uv mapped model in max and add the 3d painted texture to it ---> everythings fine, no visible uv seams etc.
Source splits the animations and physical shapes into separate .smd files. This allows them to have a 'male shared' animation .smd and share all the standard male animations with all their standard males. The process works in that you need to write a .qc file, this name is a hangover form the quake days. It describes how…
MdK, thx, yeh mb when get some free time i will change color ;3 Vayne4800 don't understand you realy, but i use this guide for texturing: http://steamcommunity.com/sharedfiles/filedetails/?id=123397498#19244
So what you can do is bring it into maya or a 3d program, select the UV seams (as they will be the cloth seams as well, and then do what you will with them. I would recommend seeing if you can quad the clothing as well--I'm not sure how well MD4's convert to quad works but there's a way you can do it in maya. Not sure if…
The export dialog box of wallworm? I assume you mean smd export, because there are several other exporters in wallworm. This is how the smd/VTA one looks (the smd importer options I've posted above): The import dialog from max I haven't used because it doesn't show .smd files when displaying "all formats", only the .mdl…