It would be very rare in a AAA studio for an environment artist to make weapons, with the exception of very large items like cannons or catapults. But if you have all the skills required to make environment props, there's no reason you wouldn't be able to make a decent weapon.
Hi, Thank you so much! I will do that. I am using PBR texturing with Substance painter. Do you think I need to re work this stuff, or just do as you said, and make a AAA prop as perfect as possible?
I am learning the basics... look: https://www.udemy.com/masterclass-modeling-3d-props-for-aaa-games/ She makes the uv. But i don't get a nice bolt texture -.- And i made everything like she did. And yes, this tutorial is for beginner.
well, can you pay all the expenses, bills etc with the %1500 per month ? or are you going to have to cut into your savings if you have any. 20K seems too low of an offer for even an entry level position in a AAA studio.
6 hours tutorial for donut? :D I was thinking of something more like AK-47 tutorial by chamferzone. That would describe the ui like I never saw it before and take me through the process from nothing to AAA game asset.
It adds less than you think - does depend on the context though. Most AAA-level artwork has a lot of data saved in the verts already, adding another UV channel is comparatively not as much of a performance cost as you would think - in that scenario.
Unity is terrible, ive been forced to use it for 2 years at university. We are all informed by lecturers and industry experts that UDK is alot more reliable and in proper terms BETTER. Name a few AAA games powered by Unity please in comparison to UDK?
I was thinking... You could have a look at the newest DooM's snap map editor. you can do some pretty impressive levels/gamemodes with it. It's like visual scripting/programming and you have AAA assets to build something that looks cool.
If you really want to stick with the architectural road then maybe just recreate some old buildings Maybe a few from the outside and then a room from the inside? Why are you trying to stick to architecture cg? If you want to work in a AAA studio then focus on that.
UE4 and Unity are the big ones. It's a good idea to learn the particle systems inside Max & Maya, a lot of game engines that aren't marketed to the hobbyist are extremely bare-bone, you'd be surprised the number of AAA games that don't even have a particle editor.