I just tried it and it works well! The last post of the developer on page 5 ist from december 2015 so I think its still beeing developed =) Thanks for the help
from France, moved to Quebec in 2015! If I remember well I found polycount as I was doing 3d for gta:sa mods, and found 3dsmax tutorials or something that is a story mr brian!!
Hmm, not sure what your trouble is. A box works for me, though it puts out a white TGA of course. Here's a teapot with an Unwrap and a Flatten with default settings. This is 3ds Max 2015.
thanks! I really appreciate the feedback. I've been following this tutorial: http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/
Here is the first thing I could find with a quick google search. http://www.crydev.net/viewtopic.php?f=315&t=98395 and here http://www.polycount.com/forum/showthread.php?p=1672714
3dCoat has been SOLD. Zbrush is also in the final stages. Thanks everyone who posted and/or pmed me for the support, I wish you all +3 creativity throughout 2015 :)
Time editor looks sweet. is graph editor in LT same as full Maya? Been doing some MoBu 2015/2016 lately, I'm not a fan of its graph editor to be honest.