Hello, if anybody in the future wants some customization in shi*tty and limited export setup from SpeedTree: You need to go {YOURS_SPEEDTREE_DIR}/texture_packing Then you can select Unreal's UE4.fx and UE4.xml and duplicate that (rename also to fit yours packaging method name). Open it in some code editor (e.g. VS Code or…
Like so, or am I still not understanding what you mean? Also, I think there's definitely room to improve the tab-mode stuff. Even the fact that it switches to edit mode (rather than any other) is pretty arbitrary and should be user defined. As for the UV editor, I typically set that up as my rendering window because as I'm…
here try this make a cylinder. convert to editable poly, right click a quad comes up with the option... it's magic. then go to face mode and select the caps and delete them. go to edge mode and select the loop at one of the caps you just deleted you want to extend. it has to be open edges in epoly for it to work. then hols…
As long as you use support loops to retain the shape, then it'll work fine. But in your image above, the smoothing effect is far too severe because of a lack of proper support loops. You still have some work to do to get the coke machine to look like an actual coke machine instead of a rubbery version of it. The smaller…
If your looking to do particles I recommend just messing around, its a fairly easy system to learn and each element of it is documented with a clear indication of what it does. The rest is just down to coming up with an idea of what you want. If your wanting to make FX's that tie to weapons etc.. I recommend replacing…